• Improvements to the saving feature
    9 replies, posted
This has probably been suggested or answered before, but since I saved a few scenes I made with ragdolls that took forever and forgot to take pictures and they now look all fucked up when loaded, I'm too pissed to really care. Nothing is where I placed it and I can't move anything since it was all welded. It really burns my ass since this happens to everything I saved. I might as well make small, hardly-usable contraptions instead of big worthwhile ones if I can't save my work because of a super-unreliable save system.
Use adv dupe instead?
[QUOTE=|FlapJack|;20766896]Use adv dupe instead?[/QUOTE] What about creations that aren't necessarily connected to each other?
Then make multiple adv dupes. Use the "spawn on original location" function or something.
You can copy multiple entity groups by right clicking each one whilst holding shift. Also as stated above, original location and original angles tick box.
Saving doesn't exist in gmod. It would be nice if it did though. It would be really useful. And in fact, adv dupe saves things all floppy too. Hmm, to someone new to gmod, the lack of saving ability would be fucking annoying.
Since when was there no saving? It's available in singleplayer.
yeah, but its so buggy that you are better off not using it. Especially if you are using [B]any[/B] addons.
Or edit the advance duplicator so it saves ALL props and positions then save it to that.
Paste at original location + paste at original angles + Hold shift for multiple entities = win.
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