• Half life Liberty lost game mode
    7 replies, posted
Right to start it's Rp/dm (All haters of rp groan now) Game mode that I would like for my server. Basically I would like it to have four factions. (Two if the other two are to difficult) Humans (rebels, citizens, refugees) combine (Loots of classes Civil protection, soldier, stalker <--I'll explain about that, Elite, chopper pilot, assasain.) Antlions (Worker, Drone, And guard.) Zombies ( Again lots of classes. Head crab norm, head crab fast, poison head crab, zombie norm, fast zombie, combine zombie, poison zombie.) Thats the factions with the classes. Class abilitys. humans: citizen: Your a drone for the combine fueling there war effort, and if you rebel well stalk-dom is where you are headed. Weapons: None. Abilitys: I can make things: The citizen can build combine turrets and attack helis if he is employed by the combine. If employed by the rebels he can make buggys and air boats. Rebel: You where a drone, but you rebeled and you should have became a stalker but fate smiled upon you and said "I have greater plans for you." Weapons: Pistol, smg1, crowbar. Abilitys: Meeedic! A rebel can become a medic and dispence health. Unseen warfare: Rebels can trade there smg1 gain a crossbow. Refugee: Well your not quite a rebel but your no drone..sooo what are you? Weapons: Crowbar, pistol. Abilitys: I found this: Refugees can sell shotguns, ar2s the magnum, the rpg and grenades. Including ammunition. Vortigaunt: Well your stuck with these primatives but hell could be worse. Weapons: green beam, Teleport. Abilities: Teleport: You can transport yourself to new areas at the cost of 2hp. Jeep/air boat/ jalopy driver: Imagine death race, your now in it. Weapons: Airboat gun, jeep cannon, pistol. Abilities: Make it go faaasta!: due to the fact the your a bit of a speed freak you thought it would be cool to add some turbo juice, and your right it was cool. The rebels can use the turbo boost every five seconds. ammo in the trunk: There is a ammo case on the back of the jeep. Combine: Stalker: Well you rebeld like they told you to...Now you look like a mutated chicken. Weapons: Lazor! Abilitys: Fix it? If a turret or chopper has taken damage and is not destroyed a stalker can repair the damage. Civil protection: You betrayed your fellow man, but hey you get a decent meal right? Weapons: stunstick, pistol. Abilitys: Kick it down: Cp's can kick down doors. Premotion: Cp's can trade there pistol and stunstick for smg1, or shotgun. Soldier: you are the bulk of the combine army...and you have no memory of joining. Weapon: Smg1, grenades. Abilitys: Favour of the lords: Soldiers can replace there smg1's for a shot gun or ar2. Armour: Combine soldiers have a armour health bar as well as there standard one. Elites: Well after you killed some rebels commanders you got better armour and other joyfull items that can cause death. Weapons: Ar2, grenades. Abilitys: Armour up!: a elites armour meter is 150 instead of 100. Heli pilot: Well instead of killing people on the ground you kill them in the air.. Weapons: pistol, Scout heli. Hhhhm needs more armour: Heli pilots can trade there scout heli to a attack heli. assasain: they gave you vision that a eagle would kill for and feet so light a ant makes more noise than you, use it! Weapons: Sniper, knife. Agile and swift: The assasain is the fastest human (cough) in the mod. Apc: Well it's no tank but it will do. Weapons: Missles Abilities: Die faster!!!!: Apcs can have machine guns instead of a rpg. antlions. Drone: you can hear people walking over your home...Make'em be quiet! Weapons: Talons. Abilitys: Weee!: antlions can glide quite a distance. antlions can jump further and stay in the air longer than anyother class. Worker: You build the nest the queen does the rest. Weapons: Acid spit, talons. Abilitys: Wee! See the antlion drone. Spit: You can spit acid at enemys and can destroy props with it also. Guard: Whos crazy enough to fight you? Weapons: Charge, Headbutt. Abilitys: Bullet proof..well ish: Guards have 300 health. zombies. Normal head crab: aim for the head!! Weapons: Parasite, leaping attack. abilitys: parasite, if you manage to land on your targets head they die but you get there cropse! Head crabs using the parasite weapon can posses enemy players corpses and become zombies. Poison head crab: You make people sick....and die...then come back alive again.. Weapons: Parasite, POISON leap! Abilitys: parasite: see normal head crab. Poison: when you leap attack instead of giving out normal head crab damage, you take your enemys health down to one. (You cannot acctually kill your enemy thats why other head crabs are your friends) Fast head crab: Scuttle, scuttle! Weapons: Parasite, leap. abilitys: Leap, run, leap!: Fast head crabs can run faster and jump further than other head crabs. Parasite: See normal head crab. zombie: Well you got crabbed... Weapons: Claws. Abilitys: Omnom: After you have defeated your victim you can eat its remains to restore your health. Fast zombie: Kate moss is jelous of your figure. Weapons: Claws, body tackle. Abilitys: Jump around: Fast zombies can jump high but cannot stay there for long. Climb: Any pipes? the fast zombie can climb ladders pipes and trees. Poison zombie: Well you are a kangaroo only without the pouch...and the fact you don't have a cub you have spider crab things on you. Weapons: Claws, Head crabs (Requires team mate) Abilitys: Well I feel bloated: Poison zombies have 150 health. Go long!: The poison zombie can throw team mates at the enemy (Providing they are head crabs.) zombine: Well there goes your promotion. Weapons: Claws, active grenade. Abilitys: Short burst of speed: The zombine can run for short periods of time. WTFBOOM: the zombine can use its suicide grenade....but it kills you too. Details about the norm head crab: the normal head crab can choose either to be a zombine or a normal zombie. any questions will be answered if you have any. Can't do the antlions or zombies?: thats fine I'll just take the combine and humans if you can do those. got any maps that are going to be linked to this?: Nope I'm afraid not unless of course someone wants to make one? How in gods name do you get a chopper?: If a admin is on the server he can spawn a chopper for the heli pilot. (there will always be a admin on due to the fact I will always be on due to the fact I Love my computer to much.) Two kinds though?: Yup the attack heli and sakaris's heli <-- credits go to him by the way for the scout chopper. antlions your kidding?: Well I have not seen anyone make a rp modificaton where you can play as them so I thought why not include them in my idea. you think this will get made?: Probably not.. but it's woth a try. :) So any custom bits in there?: The two kinds of heli and thats about it... so please if you are interested in doing this please do.
This looks cool, I'd definitely play it. Hey I want to throw in some suggestions: The rebels and the combine should have a driver class. Each one being different. The combine should get an apc which can be upgraded with a rpg or a machine gun. While the rebel jeep can get a Gauss gun or an second passenger seat in it. Or both! (think about it, you can have a friend with an rpg on it) Oh can you make fast zombies jump onto jeeps as if they are hijacking them like in episode 2 where you're driving and a fast zombie jumps onto the car? That'd be awesome. Over all I see a lot of potential in this and I hope it's made. (Maybe the jeep could get an ammo upgrade on the back that isn't available from the start)
rebels seem horribly underpowered
[QUOTE=Vince323;16882259]rebels seem horribly underpowered[/QUOTE] They need better accessibility for rpgs, vehicles, weapons. Maybe even class heroes like Gordon and Alex. What about the vortigaunts? If anyone does make this then there has to be vortigaunts.
[QUOTE=Vince323;16882259]rebels seem horribly underpowered[/QUOTE] Well I'm follwing the hl2 method of things, combine have better Items etc. Rebels Steal from combine. [editline]04:05PM[/editline] [QUOTE=DreamCube360;16882181]This looks cool, I'd definitely play it. Hey I want to throw in some suggestions: The rebels and the combine should have a driver class. Each one being different. The combine should get an apc which can be upgraded with a rpg or a machine gun. While the rebel jeep can get a Gauss gun or an second passenger seat in it. Or both! (think about it, you can have a friend with an rpg on it) Oh can you make fast zombies jump onto jeeps as if they are hijacking them like in episode 2 where you're driving and a fast zombie jumps onto the car? That'd be awesome. Over all I see a lot of potential in this and I hope it's made. (Maybe the jeep could get an ammo upgrade on the back that isn't available from the start)[/QUOTE] I like. I'll throw those in to the mix but it seems nobody is interested. D: [editline]04:26PM[/editline] [QUOTE=DreamCube360;16882772]They need better accessibility for rpgs, vehicles, weapons. Maybe even class heroes like Gordon and Alex. What about the vortigaunts? If anyone does make this then there has to be vortigaunts.[/QUOTE] Also about the hero characters: good Idea but gordon is a one man army. <--- And to quote george bush "And thats the problem" :B
if you make it, lua god?
Ahhh, my eyes! Your post starts off with some formatting, but loses it and turns into a wall of text. It's worth noting that you probably have too much content for this kind of a mod. You included every single character in HL2, and then some, and there are just too many different classes to possibly balance this. And no one will code it for you.
[QUOTE=Morcam;17054360]Ahhh, my eyes! Your post starts off with some formatting, but loses it and turns into a wall of text. It's worth noting that you probably have too much content for this kind of a mod. You included every single character in HL2, and then some, and there are just too many different classes to possibly balance this. And no one will code it for you.[/QUOTE] I see no wall of text. Also, Sounds cool if you manage to do it.
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