You ever get the error?
ERROR: Reliable snapshot overflow...
Well guess what, I know how to fix it! :D
I was researching anything to do with snapshots,
and what is has to do with overflowing.
When I stumbed upon this - The definition for tickrate:
tickrate
From Valve: During each tick, the server processes incoming user commands, runs a physical simulation step, checks the game rules, and updates all object states. After simulating a tick, the server decides if any client needs a world update and takes a snapshot of the current world state if necessary. A higher tickrate increases the simulation precision, but also requires more CPU power and available bandwidth on both server and client.
At first you dont see it but if u read it carefully it says:
"a world update and takes a snapshot of the current world state if necessary"
Then I though of css and how to get good reg you need to have your client rates set to be compatible for the server tickrate:
- cl_cmdrate 100
- cl_updaterate 100
- rate 30000
So I kept that in mind for the next few days...
Sure enough the error happened,
So I went into my console,
changed the rates to the folowing above,
and rejoined. Sure enough It worked :D
Old, already known, and besides, RSO rarely happens now.
[QUOTE=Teddi Orange;17103719]Old, already known, and besides, RSO rarely happens now.[/QUOTE]
Wow, Didnt even know that.
I still know thousands of people who dont know about this.
Guess your just one that does know.
[quote=teddi orange;17103719]old, already known, and besides, rso rarely happens now.[/quote]
qft.
[highlight](User was banned for this post ("qft" - Benji))[/highlight]
I get RSO a lot, but after a few retries I can join. I always figured it's because of lag with the server re-connecting me :(
I'll give it a try tomorrow.
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