• Auto-Mod:Day of Defeat Source (Version 2.0)
    22 replies, posted
[IMG]http://i213.photobucket.com/albums/cc170/crazyboy342/Auto-Mod.jpg[/IMG] [B]Hey Facepunch,[/B] I just got finished working on some much needed updates. Below is the current changelog: [lua] [AUTO-MOD:DAY OF DEFEAT SOURCE: OFFICIAL CHANGE LOG] May 18th 2009: -NOW USE F1 TO OPEN THE MENU -OFFICIALLY DROPPED SANDBOX BASE. (NOW USING BASE) -ADDED TEAM COLORS THAT CORRESPOND TO THE ACTUALITY COLOR. -FIXED THE SNIPER SCOPE GLITCH -FIXED THE ADMIN MENU (NOW ONLY ADMINS SEE IT) -FIXED MINOR TYPO'S IN CODE (EX: 'KILL' CHANGED TO 'KILLS') -FRAME TITLE CHANGED: ('AUTO-MOD:DAY OF DEFEAT - MAIN MENU') May 19th 2009: -FIXED THE ADMIN PANEL (HUGE GLITCH) -ADDED THE ADMIN TEAM (GETS ALL WEAPONS AND ADMIN PANEL) -FIXED SOME MORE TYPOS -ADDED ADMIN.LUA A LIST OF THE ADMINS (ALMOST DONE) -ADDED SPAWN MENU (NEED TO PUT FINAL TOUCHES ON IT) May 25th 2009: -FIXED THE ADMIN MENU FROM BREAKING ON DEDICATED SERVERS -ADDED THE SPAWN MENU Ok! Now that the spawn menu is working, i need to write a con command that will allow you to spawn props. IF YOU HAVE ANY QUESTIONS/COMMENTS PLEASE LET ME KNOW VIA THE FACEPUNCH FORUMS. -AUTOPSY [/lua] [B]Special Thanks / Contributors:[/B] Thoron - The Sweps ([url]http://garrysmod.org/downloads/?a=view&id=60368[/url]) Atwal - Really Helpful guy in testing the recent updates [B]VERSION 2.0.0:G[/B] [url=http://www.garrysmod.org/downloads/?a=view&id=69135][img]http://www.garrysmod.org/img/?t=dll&id=69135[/img][/url] [B]Overall:[/B] The biggest news is that i finally dropped sandbox base. So, now i have to add to my list of to do items: [IMG]http://i213.photobucket.com/albums/cc170/crazyboy342/Auto-Mod-1.gif[/IMG] [B]Once Again:[/B] Sorry for the length of this post guys. Please PM me any feedback or questions/comments.
So im guessing this is like DOD source except on Garrysmod? Does it have the capturing flags and stuff?
At this point, there is no flag capturing. It is just a Death Match mod. However, i think that adding the flags may be a good idea. Adding to the change log. Thanks.
After the release of 2.0 i found out that there were some HUGE bugs. I have gone through and fixed most of them. I will be uploading the new content soon. Also, make sure you see the updates log above. Thanks alot to Atwal for helping me discover this glitches and bugs. [editline]06:15AM[/editline] Mod has been updated! Spawn menu has been added!
Why would you give admins every weapon?
[QUOTE=Lexic;15148090]Why would you give admins every weapon?[/QUOTE] And why is there a spawn menu?
Sorry for the misunderstanding guys, the admins get a few weapons. Also, there is a spawn menu so that you can spawn yourself a sandbag and take cover. Just an extra thing to make it that much more cool
The newest version has been posted!!!
What's new?
[QUOTE=Lexic;15216887]What's new?[/QUOTE] Look at the changelog
[QUOTE=elcidop;15216994]Look at the changelog[/QUOTE] The changelog doesn't show the most recent update.
Sorry for the delay guys. The changelog has been updated: [lua] May 25th 2009: -FIXED THE ADMIN MENU FROM BREAKING ON DEDICATED SERVERS -ADDED THE SPAWN MENU Ok! Now that the spawn menu is working, i need to write a con command that will allow you to spawn props. [/lua]
nice gamemode
Interesting, this requires DOD:S, correct? Seems like fun if I actually had the damned game :/.
If i wanted to play dod:s id play the actual game.. seems pointless...
[QUOTE=Killergam;15588737]If i wanted to play dod:s id play the actual game.. seems pointless...[/QUOTE] Yeah but it's so much easier to cheat in Garry's Mod.
:D
[QUOTE=Killer_Steel;15569891]Interesting, this requires DOD:S, correct? Seems like fun if I actually had the damned game :/.[/QUOTE] It's only a couple bucks. I believe 10 bucks. Walk your self / drive your self down to Walmart and go buy it.
[QUOTE=Volcom13;15686615]It's only a couple bucks. I believe 10 bucks. Walk your self / drive your self down to Walmart and go buy it.[/QUOTE] With today's prices, you could use the money you save on gas to pay for the game.
Nice! You think you could add a 'gmodplayer' class like in [url=http://www.facepunch.com/showthread.php?t=755095]_Kilburn[/url]'s Team Fortress 2 game mode? Also, the rifle is was too far away compared to the actual game.
I don't really know where the aim of that is, but still a nice gamemode.
The hud is kinda cheap, could be improved, needs more options like prone, better iron sights on weapons etc.
Does this require DoD:S? Stupid question but i figured id ask since thats the only valve game i don't own -_-
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