Hey, not sure if this has been brought up:
I have several swep packs, and every time I die, I get frustrated to have to spawn the weapons i chose again.
Is there any way to designate which weapons I would keep/have when I spawn/respawn?
thanks for any help. :D
For this snippet, you need to know the classnames of each weapon you want to spawn with.
[lua]
local Weapons = {
"weapon_pistol",
"weapon_crowbar",
"gmod_tool",
"gmod_camera"
}
local function Spawn( ply )
if( ply:IsAdmin() ) then
for _, V in pairs( Weapons ) do
ply:Give( V )
end
end
end
hook.Add( "PlayerSpawn", "GimmeWeapons_Player_Spawn", Spawn )
[/lua]
That could be expanded so you can change the weapons in the table while you're playing - without editing and reloading the script. PM me if you want this coded.
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