I have a TTT server and i have seen alot of other server's has tags:
Name tag/clan score karma ping
eks: TenBoster Admin 16 1000 32
do i need to script it by myself??
idk how to script it, can i get a script?
where should i put the script or edit the file?
[URL="http://www.facepunch.com/showthread.php?t=1101202&p=30800267&viewfull=1#post30800267"]This post[/URL] shows how to do it. Although it didn't work perfectly for me, I think it's out-dated. So I had to write my own basing it off this.
I beleive the problem was here, but I forget now:
[code]if ply:IsUserGroup( "superadmin" ) then
self.cols[5]:SetText( "Super Admin" )
self.cols[5]:SetFGColor(namecolor.superadmin)
elseif ply:IsUserGroup( "admin" ) then
self.cols[5]:SetText( "Admin" )
self.cols[5]:SetFGColor(namecolor.admin)
elseif ply:IsUserGroup( "guest" ) then
self.cols[5]:SetText( "" )
elseif ply:IsUserGroup( "Asshole" ) then
self.cols[5]:SetText( "Asshole" )
self.cols[5]:SetFGColor(namecolor.asshole)
elseif ply:IsUserGroup( "guest2" ) then
self.cols[5]:SetText( "Respected" )
self.cols[5]:SetFGColor(namecolor.respected)
end[/code]
Look at the way the original code is set up and add your roles in that same way.
[QUOTE=tinos;39098444][URL="http://www.facepunch.com/showthread.php?t=1101202&p=30800267&viewfull=1#post30800267"]This post[/URL] shows how to do it. Although it didn't work perfectly for me, I think it's out-dated. So I had to write my own basing it off this.
I beleive the problem was here, but I forget now:
[code]if ply:IsUserGroup( "superadmin" ) then
self.cols[5]:SetText( "Super Admin" )
self.cols[5]:SetFGColor(namecolor.superadmin)
elseif ply:IsUserGroup( "admin" ) then
self.cols[5]:SetText( "Admin" )
self.cols[5]:SetFGColor(namecolor.admin)
elseif ply:IsUserGroup( "guest" ) then
self.cols[5]:SetText( "" )
elseif ply:IsUserGroup( "Asshole" ) then
self.cols[5]:SetText( "Asshole" )
self.cols[5]:SetFGColor(namecolor.asshole)
elseif ply:IsUserGroup( "guest2" ) then
self.cols[5]:SetText( "Respected" )
self.cols[5]:SetFGColor(namecolor.respected)
end[/code]
Look at the way the original code is set up and add your roles in that same way.[/QUOTE]
Thank you mate ;)
[QUOTE=tinos;39098444][URL="http://www.facepunch.com/showthread.php?t=1101202&p=30800267&viewfull=1#post30800267"]This post[/URL] shows how to do it. Although it didn't work perfectly for me, I think it's out-dated. So I had to write my own basing it off this.
I beleive the problem was here, but I forget now:
[code]if ply:IsUserGroup( "superadmin" ) then
self.cols[5]:SetText( "Super Admin" )
self.cols[5]:SetFGColor(namecolor.superadmin)
elseif ply:IsUserGroup( "admin" ) then
self.cols[5]:SetText( "Admin" )
self.cols[5]:SetFGColor(namecolor.admin)
elseif ply:IsUserGroup( "guest" ) then
self.cols[5]:SetText( "" )
elseif ply:IsUserGroup( "Asshole" ) then
self.cols[5]:SetText( "Asshole" )
self.cols[5]:SetFGColor(namecolor.asshole)
elseif ply:IsUserGroup( "guest2" ) then
self.cols[5]:SetText( "Respected" )
self.cols[5]:SetFGColor(namecolor.respected)
end[/code]
Look at the way the original code is set up and add your roles in that same way.[/QUOTE]
i know im going to put it in the sv_row file but where?
It's not just that, there are a few edits to make.
Line 32:
[code]self.cols[5] = vgui.Create("DLabel", self)
self.cols[5]:SetText("")[/code]
Optionally add more colors at line 66
line 196, before the end set up your groups
[code]
if ply:IsUserGroup( "superadmin" ) then
self.cols[5]:SetText( "Super Admin" )
self.cols[5]:SetTextColor(namecolor.superadmin)
end
[/code] (elseif before the end to add different ones)
under 216, after for k,v... you need to size the new column,
[code]
if k == 5 then
v:SizeToContents()
v:SetPos(self:GetWide() - (80*k) - v:GetWide()/2, (SB_ROW_HEIGHT - v:GetTall()) / 2)
else
[/code]
[QUOTE=tinos;39120362]It's not just that, there are a few edits to make.
Line 32:
[code]self.cols[5] = vgui.Create("DLabel", self)
self.cols[5]:SetText("")[/code]
Optionally add more colors at line 66
line 196, before the end set up your groups
[code]
if ply:IsUserGroup( "superadmin" ) then
self.cols[5]:SetText( "Super Admin" )
self.cols[5]:SetTextColor(namecolor.superadmin)
end
[/code] (elseif before the end to add different ones)
under 216, after for k,v... you need to size the new column,
[code]
if k == 5 then
v:SizeToContents()
v:SetPos(self:GetWide() - (80*k) - v:GetWide()/2, (SB_ROW_HEIGHT - v:GetTall()) / 2)
else
[/code][/QUOTE]
LUA error :( im a bad coder:
---- Scoreboard player score row, based on sandbox version
include("sb_info.lua")
local GetTranslation = LANG.GetTranslation
local GetPTranslation = LANG.GetParamTranslation
SB_ROW_HEIGHT = 24 --16
local PANEL = {}
function PANEL:Init()
-- cannot create info card until player state is known
self.info = nil
self.open = false
self.cols = {}
self.cols[1] = vgui.Create("DLabel", self)
self.cols[1]:SetText(GetTranslation("sb_ping"))
self.cols[2] = vgui.Create("DLabel", self)
self.cols[2]:SetText(GetTranslation("sb_deaths"))
self.cols[3] = vgui.Create("DLabel", self)
self.cols[3]:SetText(GetTranslation("sb_score"))
if KARMA.IsEnabled() then
self.cols[4] = vgui.Create("DLabel", self)
self.cols[4]:SetText(GetTranslation("sb_karma"))
end
for _, c in ipairs(self.cols) do
c:SetMouseInputEnabled(false)
end
self.tag = vgui.Create("DLabel", self)
self.tag:SetText("")
self.tag:SetMouseInputEnabled(false)
self.sresult = vgui.Create("DImage", self)
self.sresult:SetSize(16,16)
self.sresult:SetMouseInputEnabled(false)
self.avatar = vgui.Create( "AvatarImage", self )
self.avatar:SetSize(SB_ROW_HEIGHT, SB_ROW_HEIGHT)
self.avatar:SetMouseInputEnabled(false)
self.nick = vgui.Create("DLabel", self)
self.nick:SetMouseInputEnabled(false)
self.voice = vgui.Create("DImageButton", self)
self.voice:SetSize(16,16)
self:SetCursor( "hand" )
end
local namecolor = {
default = COLOR_WHITE,
admin = Color(220, 180, 0, 255),
dev = Color(100, 240, 105, 255)
};
function GM:TTTScoreboardColorForPlayer(ply)
if not IsValid(ply) then return namecolor.default end
if ply:SteamID() == "STEAM_0:0:1963640" then
return namecolor.dev
elseif ply:IsAdmin() and GetGlobalBool("ttt_highlight_admins", true) then
return namecolor.admin
end
return namecolor.default
end
local function ColorForPlayer(ply)
if IsValid(ply) then
local c = hook.Call("TTTScoreboardColorForPlayer", GAMEMODE, ply)
-- verify that we got a proper color
if c and type(c) == "table" and c.r and c.b and c.g and c.a then
return c
else
ErrorNoHalt("TTTScoreboardColorForPlayer hook returned something that isn't a color!\n")
end
end
return namecolor.default
end
function PANEL:Paint()
if not IsValid(self.Player) then return end
-- if ( self.Player:GetFriendStatus() == "friend" ) then
-- color = Color( 236, 181, 113, 255 )
-- end
local ply = self.Player
if ply:IsTraitor() then
surface.SetDrawColor(255, 0, 0, 30)
surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT)
elseif ply:IsDetective() then
surface.SetDrawColor(0, 0, 255, 30)
surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT)
end
if ply == LocalPlayer() then
surface.SetDrawColor( 200, 200, 200, math.Clamp(math.sin(RealTime() * 2) * 50, 0, 100))
surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT )
end
return true
end
function PANEL:SetPlayer(ply)
self.Player = ply
self.avatar:SetPlayer(ply)
if not self.info then
local g = ScoreGroup(ply)
if g == GROUP_TERROR and ply != LocalPlayer() then
self.info = vgui.Create("TTTScorePlayerInfoTags", self)
self.info:SetPlayer(ply)
self:InvalidateLayout()
elseif g == GROUP_FOUND or g == GROUP_NOTFOUND then
self.info = vgui.Create("TTTScorePlayerInfoSearch", self)
self.info:SetPlayer(ply)
self:InvalidateLayout()
end
else
self.info:SetPlayer(ply)
self:InvalidateLayout()
end
self.voice.DoClick = function()
if IsValid(ply) and ply != LocalPlayer() then
ply:SetMuted(not ply:IsMuted())
end
end
self:UpdatePlayerData()
end
function PANEL:GetPlayer() return self.Player end
function PANEL:UpdatePlayerData()
if not IsValid(self.Player) then return end
local ply = self.Player
self.cols[1]:SetText(ply:Ping())
self.cols[2]:SetText(ply:Deaths())
self.cols[3]:SetText(ply:Frags())
if self.cols[4] then
self.cols[4]:SetText(math.Round(ply:GetBaseKarma()))
end
self.nick:SetText(ply:Nick())
self.nick:SizeToContents()
self.nick:SetTextColor(ColorForPlayer(ply))
local ptag = ply.sb_tag
if ScoreGroup(ply) != GROUP_TERROR then
ptag = nil
end
self.tag:SetText(ptag and GetTranslation(ptag.txt) or "")
self.tag:SetTextColor(ptag and ptag.color or COLOR_WHITE)
self.sresult:SetVisible(ply.search_result != nil)
-- more blue if a detective searched them
if ply.search_result and (LocalPlayer():IsDetective() or (not ply.search_result.show)) then
self.sresult:SetImageColor(Color(200, 200, 255))
end
-- cols are likely to need re-centering
self:LayoutColumns()
if self.info then
self.info:UpdatePlayerData()
end
if self.Player != LocalPlayer() then
local muted = self.Player:IsMuted()
self.voice:SetImage(muted and "icon16/sound_mute.png" or "icon16/sound.png")
else
self.voice:Hide()
end
if ply:IsUserGroup( "superadmin" ) then
self.cols[5]:SetText( "Super Admin" )
self.cols[5]:SetTextColor(namecolor.superadmin)
end
function PANEL:ApplySchemeSettings()
for k,v in pairs(self.cols) do
v:SetFont("treb_small")
v:SetTextColor(COLOR_WHITE)
end
self.nick:SetFont("treb_small")
self.nick:SetTextColor(ColorForPlayer(self.Player))
local ptag = self.Player and self.Player.sb_tag
self.tag:SetTextColor(ptag and ptag.color or COLOR_WHITE)
self.tag:SetFont("treb_small")
self.sresult:SetImage("icon16/magnifier.png")
self.sresult:SetImageColor(Color(170, 170, 170, 150))
if k == 5 then
v:SizeToContents()
v:SetPos(self:GetWide() - (80*k) - v:GetWide()/2, (SB_ROW_HEIGHT - v:GetTall()) / 2)
else
function PANEL:LayoutColumns()
for k,v in ipairs(self.cols) do
v:SizeToContents()
v:SetPos(self:GetWide() - (50*k) - v:GetWide()/2, (SB_ROW_HEIGHT - v:GetTall()) / 2)
end
self.tag:SizeToContents()
self.tag:SetPos(self:GetWide() - (50 * 6) - self.tag:GetWide()/2, (SB_ROW_HEIGHT - self.tag:GetTall()) / 2)
self.sresult:SetPos(self:GetWide() - (50*6) - 8, (SB_ROW_HEIGHT - 16) / 2)
end
function PANEL:PerformLayout()
self.avatar:SetPos(0,0)
self.avatar:SetSize(SB_ROW_HEIGHT,SB_ROW_HEIGHT)
if not self.open then
self:SetSize(self:GetWide(), SB_ROW_HEIGHT)
if self.info then self.info:SetVisible(false) end
elseif self.info then
self:SetSize(self:GetWide(), 100 + SB_ROW_HEIGHT)
self.info:SetVisible(true)
self.info:SetPos(5, SB_ROW_HEIGHT + 5)
self.info:SetSize(self:GetWide(), 100)
self.info:PerformLayout()
self:SetSize(self:GetWide(), SB_ROW_HEIGHT + self.info:GetTall())
end
self.nick:SizeToContents()
self.nick:SetPos(SB_ROW_HEIGHT + 10, (SB_ROW_HEIGHT - self.nick:GetTall()) / 2)
self:LayoutColumns()
self.voice:SetVisible(not self.open)
self.voice:SetSize(16, 16)
self.voice:DockMargin(4, 4, 4, 4)
>im a bad coder
>doesn't even use tags
yea, we an tell.
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