• E2 help
    2 replies, posted
i own my own small server for me and freinds and lately ive driven my them insane try to to learn e2 from then, so to save there sanity i need an old e1 i wrote turned into a e2 with an added function here it is N@vector stalker I@Lx Ly Lz D O@Tx Ty Tz MUL X = extposx() Y = extposy() Z = extposz() Tx=(X - Lx) Ty=(Y - Ly) Tz=(Z - Lz) MUL=(D > 200 & D < 1800000 ? 1:0 ) ___________________:::note:::_________________________ Lx, Ly, Lz are what i wire to the wire detectors world gps pos | Tx, Ty, Tz are the thruster outputs | and mul is the on:off function for thruster | ___________________________________________________| this was my e1 stalker that used vector thrusters and i want it in an e2 format but i still want the x y z outputs and i need it to have a target finder function(one with x y z and distance outputs like a real one) and mabye throw in a keep upright function too? can ne 1 plz convert it into e2 with the added functions listed ps want info on the server lemme know ^.^
Expression 2 resources: [url]www.wiremod.com[/url] [url=http://wiki.garrysmod.com/?title=Wire_Expression2:Differences_to_Expression1]Differences between E1 and E2[/url] [url=http://wiki.garrysmod.com/?title=Wire_Expression2#Tutorials]Expression 2 Tutorial list[/url] [url=http://wiki.garrysmod.com/?title=Wire_Expression2]Expression 2 Documentation[/url] A direct conversion of what you have, without anything added: [code] @name Vector Stalker @inputs Lx Ly Lz D @outputs Tx Ty Tz MUL @persist X Y Z D interval(20) X = extposx() Y = extposy() Z = extposz() Tx = (X - Lx) Ty = (Y - Ly) Tz = (Z - Lz) #Hm, I'm not familliar with the E1 syntax, so I'll convert this the best I can #ACTUALLY, I don't think this needs to be converted... #Here goes... MUL = (D > 200 & D < 1800000 ? 1:0 ) #Divran, if you see this, I hope you're familliar with E1. [/code]
What's "extposx/y/z()"? I've not used E1 that much. Is that the position of the E1 chip? Anyway, here's a shorter conversion: [code]@name Vector Stalker @inputs Lx Ly Lz D @outputs Vec:vector Mul X Y Z runOnTick(1) Vec = vec(Lx,Ly,Lz) - entity():pos() X = Vec:x() Y = Vec:y() Z = Vec:z() Mul = (D > 200 & D < 1800000 ? 1 : 0)[/code] I made it output both a Vector and XYZ, since vector thrusters can accept vectors but you said you still wanted XYZ outputted. Edit: Here's one with a built in target finder that finds the closest player. I also made it fly on its own, so no wiring at all needed. Just spawn the E2 on a prop and watch it fly. [code]@name Stalker @persist E:entity Target:entity runOnTick(1) if (findCanQuery()) { findByClass("player") Target = findClosest(E:massCenter()) } if (!E) {E = entity():isWeldedTo()} elseif (E & Target) { E:applyForce(((Target:pos()+vec(0,0,45)-E:massCenter())*10-E:vel())*E:mass()) }[/code] [highlight]UNTESTED[/highlight] And here's my E2 Thread in case you want to take a look there as well. [url]http://www.facepunch.com/showthread.php?p=17811841[/url] I will post the second of these two E2s on that thread.
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