Hello There.
When i play gmod on single player, Or even on a DarkRP server.
My FPS can drop below 30 when there's to many props on screen. And no lighting or Lamps on RP_Downtown Or on GM_Construct.
I have an i7 2600k @ 4.5
GTX 670
16GB RAM
And garrys mod seems to just lag when it shouldn't.
The game is still playable, But i know that Garry's mod should run smoother. BF3 runs maxed out Borderlands 2 runs maxed out.
Garry's mod dose but will drop in fps after 40-50 props.
Is Garry's mod just not optimized for today's cards due to the older source engine?
P.S
Exomonkeyman
No multicore rendering in version 13
Yeah I also noticed that the FPS is not that good even though I have a very decent PC. Sometimes it just falls below 40 while my GPU usage doesn't even exceed 15%. Can we expect it to be any better in the future or is it now as good as it will ever get?
[QUOTE=Drakehawke;39377010]No multicore rendering in version 13[/QUOTE]
In my opinion, removing multicore rendering for a crash that seems infrequent doesn't seem like the best solution to the problem, unless there was another reason that it was removed.
[QUOTE=TheDivinity;39377608]In my opinion, removing multicore rendering for a crash that seems infrequent doesn't seem like the best solution to the problem, unless there was another reason that it was removed.[/QUOTE]
It runs like shite when it's not on, even without it still crashes.
So that's why my FPS is shit now? Wtf.
How about re-adding it? Some people actually play the game instead of pretending to be photographers (I assume the "crash" had to do with the postprocessing effects).
[QUOTE=unrezt;39377644]So that's why my FPS is shit now? Wtf.
How about re-adding it? Some people actually play the game instead of pretending to be photographers (I assume the "crash" had to do with the postprocessing effects).[/QUOTE]
It's not hard adding it back with it off by default.
Yeah we can thank Garry for fucking up the framerate.
Has anyone tried requesting that it be re-enabled?
Just tired of getting a rather low FPS with minimal addons.
Where would we request it? I can't remember the last time I've seen Garry post something in a thread in this section, but let's hope he takes a look in here.
[QUOTE=Jackpody;39381413]Where would we request it? I can't remember the last time I've seen Garry post something in a thread in this section, but let's hope he takes a look in here.[/QUOTE]
Development section? I'm pretty sure it would get a lot more attention in there? Maybe?
[url]http://www.facepunch.com/showthread.php?t=1243028[/url]
So he explains what he 'has' to do, but gives no indication whether or not
he is going to (guessing he isn't), and then locks the thread. Wow. Bone the
entire userbase out of ~60% fps increase, or prevent a crash no one experienced in
the first place. . . TOUGH CALL.
Can't speak for anyone else, but for me the game has crashed more during these
last 3 months than it ever has in the past few years.
How do you people get so much FPS lag? I have an intel HD 3k series but I still run at 80 FPS on low-ish.
@RobyYe
It's Garry. He took away multicore rendering for a supposed "fix" for a crash no one has ever had. This in turn has tanked the FPS of a LOT of people.
@unrezt
That's a shock. God forbid people have the option so they can get their framerate back. And yeah. NO one has had a problem with it before. Or maybe a very small majority has. Hence providing an option.
One bad decision after another, eh Garry?
Guessing this thread is going to be locked as well, since he seems very adamant when it comes to not enabling it/changing it back to the way it was.
Oh well, was worth a try.
[QUOTE=TheDivinity;39390775]Guessing this thread is going to be locked as well, since he seems very adamant when it comes to re-enabling/changing it back to the way it was.
Oh well, was worth a try.[/QUOTE]
If he does, that is not a way to react to a bug that's doing a lot of bad amongst low-end users. He should at least investigate if he could enable it without that 'crash' which is nonexistent.
I only found frame rate problems when im on a RP server :S
[QUOTE=Danz_97;39394533]I only found frame rate problems when im on a RP server :S[/QUOTE]
Inb4 garry tells us not to play on roleplay servers, anyone remember when Steve Jobs told people they were holding their iPhone's wrong?
[highlight](User was banned for this post ("dumb 'inb4' reply" - postal))[/highlight]
Even though I usually get about 40 FPS on high settings with only slight lag due to things like the new lamps I'd still like multicore rendering. NEVER caused a problem for me and boosted FPS.
I know that for some reason DarkRP lowers my fps, even on the same map.
[QUOTE=Chessnut;39408083]I know that for some reason DarkRP lowers my fps, even on the same map.[/QUOTE]
[CODE]for k, v in pairs(player.GetAll()) do
v.DarkRPVars = v.DarkRPVars or {}
if v.DarkRPVars.wanted then DrawWantedInfo(v) end
end[/CODE]
Couldn't that kill FPS with a lot of players?
Edit: Just looking for things with DarkRP that could kill FPS.
[QUOTE=Ruzza;39398241]Inb4 garry tells us not to play on roleplay servers, anyone remember when Steve Jobs told people they were holding their iPhone's wrong?[/QUOTE]
Did he actually? :L
[QUOTE=TheDivinity;39408412][CODE]for k, v in pairs(player.GetAll()) do
v.DarkRPVars = v.DarkRPVars or {}
if v.DarkRPVars.wanted then DrawWantedInfo(v) end
end[/CODE]
Couldn't that kill FPS with a lot of players?
Edit: Just looking for things with DarkRP that could kill FPS.[/QUOTE]
Well iirc, someTable = someTable or {} is faster than doing an if statement and making the table.
[QUOTE=Danz_97;39418729]Did he actually? :L[/QUOTE]
There was a manufacturing defect/mistake/what-have-you that allowed the gap between the two antennas in the iPhone 4 to be bridged if you held the phone a certain way, resulting in lowered signal strength and dropped calls. Apple's immediate response was to basically tell people to not hold their phone that way.
[QUOTE=Chessnut;39408083]I know that for some reason DarkRP lowers my fps, even on the same map.[/QUOTE]
I lose 20fps on DarkRP, no matter the map
[QUOTE=Banana Lord.;39436170]I lose 20fps on DarkRP, no matter the map[/QUOTE]
Since there's a Draw function that calls cam.Start3D2D on every entity, couldn't that be a cause? Still looking around to see what I could change, so there's no FPS drop.
[QUOTE=TheDivinity;39436338]Since there's a Draw function that calls cam.Start3D2D on every entity, couldn't that be a cause? Still looking around to see what I could change, so there's no FPS drop.[/QUOTE]
I don't know about that, the draw function isn't being called when the entity isn't spawned. I lose 20 fps the second I spawn into the server
[QUOTE=Chessnut;39419242]Well iirc, someTable = someTable or {} is faster than doing an if statement and making the table.[/QUOTE]
there's a pairs() loop, about 2 times slower than for i = x, blah .
[QUOTE=KatNotDinner;39437060]there's a pairs() loop, about 2 times slower than for i = x, blah .[/QUOTE]
Please don't start [i]another[/i] pointless optimization debate please
The problem is that peopel start using these loops everywhere, even in cases where they clearly aren't needed. It's a bad practice.
Sorry, you need to Log In to post a reply to this thread.