• Ridiculous Crash Log
    2 replies, posted
I have tried everything. I'm running a 2013 mac with the latest processor, 750 gigs of hard drive, 8 gigs of ram, and no problems in any other game. I've tried reinstalling, deleting cache files, deleting all of my add ons, and that vgui script. I keep getting script errors and this is what the console says: Error: Material "debug/debuglightmap" uses unknown shader "LightmappedGeneric_dx8" Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels" Error: Material "___fillrate_0" uses unknown shader "FillRate" Error: Material "___debugnormalmap_1" uses unknown shader "DebugNormalMap" Error: Material "___debugdrawenvmapmask_2" uses unknown shader "DebugDrawEnvmapMask" Error: Material "___debugdepth_3" uses unknown shader "DebugDepth" Error: Material "___debugdepth_4" uses unknown shader "DebugDepth" Initializing Awesomium.. Parent cvar in server.dll not allowed (props_break_max_pieces) Lua JIT is DISABLED! Unknown command "cl_thirdperson" Unknown command "hud_showemptyweaponslots" JOY_AXIS_X: mapped to Turn (absolute) JOY_AXIS_Y: mapped to Look (absolute) JOY_AXIS_Z: unmapped JOY_AXIS_R: mapped to Forward (absolute) JOY_AXIS_U: mapped to Side (absolute) JOY_AXIS_V: unmapped Advanced Joystick settings initialized Unknown command "sv_backspeed" Not playing a local game. Console initialized. PREP OK Error: Material "___fillrate_0" uses unknown shader "FillRate" Error: Material "___debugnormalmap_1" uses unknown shader "DebugNormalMap" Error: Material "___debugdrawenvmapmask_2" uses unknown shader "DebugDrawEnvmapMask" Error: Material "___debugdepth_3" uses unknown shader "DebugDepth" Error: Material "___debugdepth_4" uses unknown shader "DebugDepth" Error: Material "debug/debuglightmap" uses unknown shader "LightmappedGeneric_dx8" Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels" [HTML] Uncaught ReferenceError: SetStatusChanged is not defined [HTML] Uncaught ReferenceError: SetStatusChanged is not defined Error, bad server command lua_error_url '' Lua JIT is DISABLED! Couldn't include file 'entities/base_wire_entity/init.lua' (File not found) (@lua/entities/wac_hc_base/init.lua (line 3)) Couldn't include file 'entities/base_wire_entity/init.lua' (File not found) (@lua/entities/wac_hc_base_twin/init.lua (line 4)) Couldn't include file 'entities/base_wire_entity/init.lua' (File not found) (@lua/entities/wac_helicopter_base/init.lua (line 3)) Couldn't include file 'entities/base_wire_entity/init.lua' (File not found) (@lua/entities/wac_seat_connector/init.lua (line 5)) Unknown command "sv_tags" Using map cycle file 'cfg/mapcycle_default.txt'. ('cfg/mapcycle.txt' was not found.) Error: Material "models/humans/female/pupil_r" uses unknown shader "Eyeball" Error: Material "models/humans/female/pupil_l" uses unknown shader "Eyeball" Nav File is wrong or something (1) Garry's Mod sandbox gm_flatgrass 1 76561198082477690 [HTML] Uncaught ReferenceError: SetStatusChanged is not defined Attemped to precache unknown particle system "plate_green"! Attemped to precache unknown particle system "generic_smoke"! Requesting 3 lua files from the server Warning: WorldTwoTextureBlend found on a non-displacement surface (material: gm_construct/flatgrass). This wastes perf for no benefit. [HTML] Uncaught ReferenceError: SetStatusChanged is not defined Requesting texture value from var "$basetexture" which is not a texture value (material: dev/bloomadd) Requesting texture value from var "$basetexture" which is not a texture value (material: dev/no_pixel_write) Requesting texture value from var "$basetexture" which is not a texture value (material: dev/lumcompare) clientside lua startup! Lua JIT is DISABLED! Requesting texture value from var "$dummyvar" which is not a texture value (material: NULL material) ##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/nirrti/bttf/delorean/delorean19_n.vtf ##### CTexture::LoadTextureBitsFromFile couldn't find materials/splayn/chevy66/tyre64a_norm.vtf Error: Material "___fillrate_0" uses unknown shader "FillRate" Error: Material "___debugnormalmap_1" uses unknown shader "DebugNormalMap" Error: Material "___debugdrawenvmapmask_2" uses unknown shader "DebugDrawEnvmapMask" Error: Material "___debugdepth_3" uses unknown shader "DebugDepth" Error: Material "___debugdepth_4" uses unknown shader "DebugDepth" Error: Material "debug/debuglightmap" uses unknown shader "LightmappedGeneric_dx8" Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels" Error: Material "models/humans/female/pupil_r" uses unknown shader "Eyeball" Error: Material "models/humans/female/pupil_l" uses unknown shader "Eyeball" Requesting texture value from var "$basetexture" which is not a texture value (material: dev/bloomadd) Requesting texture value from var "$basetexture" which is not a texture value (material: dev/no_pixel_write) Requesting texture value from var "$basetexture" which is not a texture value (material: dev/lumcompare) ##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/nirrti/bttf/delorean/delorean19_n.vtf ##### CTexture::LoadTextureBitsFromFile couldn't find materials/splayn/chevy66/tyre64a_norm.vtf JOY_AXIS_X: mapped to Turn (absolute) JOY_AXIS_Y: mapped to Look (absolute) JOY_AXIS_Z: unmapped JOY_AXIS_R: mapped to Forward (absolute) JOY_AXIS_U: mapped to Side (absolute) JOY_AXIS_V: unmapped Advanced Joystick settings initialized Redownloading all lightmaps SoundEmitter: removing map sound overrides [215 to remove, 0 to restore] Dropped Sullyrows from server (Disconnect by user.) ] vgui_allowhtml 0 Unknown command "vgui_allowhtml" Please help! [highlight](User was banned for this post ("wrong section" - postal))[/highlight]
what's the problem here? i don't see anything unusual in the log
This is probably not the cause, but update wiremod
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