• Looking for a Coder to help with my TTT server
    7 replies, posted
Hi, I started up a TTT server and I have basic knowledge of LUA and whatnot but I am still experiencing some difficulties plus I can't do this by myself and so I'm posting this for anyone that knows what they are ding and are willing to help me, I have had a coder but he was terrible and wasn't really that reliable, if you can help please I really do need some help For example of what I need : ~ Fix player models ( The player models I use are appearing as errors and I don't know why I'm pretty sure I did everything correctly) ~ Fix end round music (I don't know why it is broken) ~ Add in some more maps (this I don't really understand) ~ Add a votemap system ( it doesn't really matter as long as it works) ~ Help me adds some more player models of course ~ Add some more weapons in the Traitor and Detective shop ~ And we will go from there if you have any requests as in $$$ I'm sure we can work something out , Thank you in advance ~ Lunar
I pm'ed you my skype I can probably help you. [editline]3rd August 2013[/editline] I cant pm you, pm me your skype
[QUOTE=LunarCrisp;41701930]Hi, I started up a TTT server and I have basic knowledge of LUA and whatnot but I am still experiencing some difficulties plus I can't do this by myself and so I'm posting this for anyone that knows what they are ding and are willing to help me, I have had a coder but he was terrible and wasn't really that reliable, if you can help please I really do need some help For example of what I need : ~ Fix player models ( The player models I use are appearing as errors and I don't know why I'm pretty sure I did everything correctly) ~ Fix end round music (I don't know why it is broken) ~ Add in some more maps (this I don't really understand) ~ Add a votemap system ( it doesn't really matter as long as it works) ~ Help me adds some more player models of course ~ Add some more weapons in the Traitor and Detective shop ~ And we will go from there if you have any requests as in $$$ I'm sure we can work something out , Thank you in advance ~ Lunar[/QUOTE] 1. you need to resource.AddFile("PATH NAME HERE") every model/material 2. same thing 3. drop them in /maps. done. To arm it, go to the TTT website and read. 4. There is public ones in the addon release section. 5. Follow #1 6. You can do this yourself, its drag and drop. Come on. 7. $$$$$$$$
[QUOTE=zerothefallen;41703977]1. you need to resource.AddFile("PATH NAME HERE") every model/material 2. same thing 3. drop them in /maps. done. To arm it, go to the TTT website and read. 4. There is public ones in the addon release section. 5. Follow #1 6. You can do this yourself, its drag and drop. Come on. 7. $$$$$$$$[/QUOTE] When I add in models I can't purchase then from the pointshop
[QUOTE=LunarCrisp;41704162]When I add in models I can't purchase then from the pointshop[/QUOTE] do you have the right points are you in the right usergroup are you alive when you buy it
You did create a lua file in the player models item folder, right?
[QUOTE=NiandraLades;41704655]You did create a lua file in the player models item folder, right?[/QUOTE] Yes I put my playermodel file in addons and unzipped then I went into pointshop-master/lua/items/playermodels/ichigoplayermodel.lua and I filled everything in as is *note that my dedicated server is on Xenon and it comes with FastDL * so my lua in my pointshop looks like this ITEM.Name = 'Ichigo' ITEM.Price = 2000 ITEM.Model = 'models/ichigo.mdl' function ITEM:OnEquip(ply, modifications) if not ply._OldModel then ply._OldModel = ply:GetModel() end timer.Simple(1, function() ply:SetModel(self.Model) end) end function ITEM:OnHolster(ply) if ply._OldModel then ply:SetModel(ply._OldModel) end end and my lua file in my ichigo/lua/autorun/ichigo.lua looks like this if ( SERVER ) then player_manager.AddValidModel( "ichigo", "models/ichigo.mdl" ) AddCSLuaFile( 'ichigoplayermodel.lua' ) ; end list.Set( "PlayerOptionsModel", "ichigo", "models/ichigo.mdl" ) --// File Generated By Fox-Warrior's Resources Generator Version 2.05 \\-- if (SERVER) then resource.AddFile( "Ichigo/models/ichigo.dx80.vtx" ) resource.AddFile( "Ichigo/models/ichigo.dx90.vtx" ) resource.AddFile( "Ichigo/models/ichigo.mdl" ) resource.AddFile( "Ichigo/models/ichigo.phy" ) resource.AddFile( "Ichigo/models/ichigo.sw.vtx" ) resource.AddFile( "Ichigo/models/ichigo.vvd" ) resource.AddFile( "Ichigo/models/ichigo..xbox.vtx" ) resource.AddFile( "Ichigo/materials/models/Ichigo/body.vmt" ) resource.AddFile( "Ichigo/materials/models/Ichigo/body.vtf" ) resource.AddFile( "Ichigo/materials/models/Ichigo/head.vmt" ) resource.AddFile( "Ichigo/materials/models/Ichigo/head.vtf" ) resource.AddFile( "Ichigo/materials/models/Ichigo/sash.vmt" ) resource.AddFile( "Ichigo/materials/models/Ichigo/sash.vtf" ) resource.AddFile( "Ichigo/materials/Ichigo/body.vmt" ) resource.AddFile( "Ichigo/materials/Ichigo/body.vtf" ) resource.AddFile( "Ichigo/materials/Ichigo/head.vmt" ) resource.AddFile( "Ichigo/materials/Ichigo/head.vtf" ) resource.AddFile( "Ichigo/materials/Ichigo/sash.vmt" ) resource.AddFile( "Ichigo/materials/Ichigo/sash.vtf" ) end
never mind I fixed it I;m using workshopDL instead
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