Hey I am trying to make a T weapon for TTT that will simply be a Turret that does not shoot at T's only innos and detectives. I can spawn a turret via [CODE]ent.create npc_turret_floor[/CODE] I was just wondering how I could spawn it by pulling the trigger on a gun? I have already tried [CODE]function SWEP:PrimaryAttack()
if not self:CanPrimaryAttack() then return end
LocalPlayer():ConCommand("ent.create npc_turret_floor")
self:TakePrimaryAmmo(1)
end[/CODE]
and
[CODE]function SWEP:PrimaryAttack()
if not self:CanPrimaryAttack() then return end
ents.create("npc_turret_floor")
self:TakePrimaryAmmo(1)
end[/CODE]
Both of those peices of code gave me a LUA error at line 60 complaining about it returning a nil value. Here are the lines which the error occurred at.
[CODE] LocalPlayer():ConCommand("ent.create npc_turret_floor")
ents.create("npc_turret_floor")[/CODE]
Thanks for any help you can provide.
-Dr.Gusta
Upland High TTT Server
I apologize I just noticed I put this in the wrong place. Sorry for the inconvenience.
Dr.Gusta
Upland High TTT
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