• gmod_game: Callback into Lua to ask the server whether the pl..
    3 replies, posted
[B]Revision 529[/B] [INDENT]Callback into Lua to ask the server whether the player is allowed to save. Default action is - YES if is singleplayer - YES if is admin - YES if toybox_allowsave == 1 - YES if haven't saved in last 60 seconds [/INDENT][B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/MenuSystem.dll"]trunk/bin/MenuSystem.dll[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/SceneCacheProxy.dll"]trunk/bin/SceneCacheProxy.dll[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/client.dll"]trunk/bin/client.dll[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/game_shader_generic_garrysmod.dll"]trunk/bin/game_shader_generic_garrysmod.dll[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/lua_shared.dll"]trunk/bin/lua_shared.dll[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/server.dll"]trunk/bin/server.dll[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/toybox.dll"]trunk/bin/toybox.dll[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/gamemodes/base/gamemode/init.lua"]trunk/gamemodes/base/gamemode/init.lua[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/gamemodes/sandbox/gamemode/init.lua"]trunk/gamemodes/sandbox/gamemode/init.lua[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/lua/includes/modules/gm_sqlite.dll"]trunk/lua/includes/modules/gm_sqlite.dll[/URL] [/LIST] Committed By [B]Garry Newman[/B]
That's GM:CanToyboxSaveMap( ply ) for anyone wondering
Straight out from the init.lua.
Do I need the 'Yes Mod' for this to work?
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