I want to play around with one if there is?
Can't find one on garrysmod.org, though. :/
Also, Altaïr from Assassin's Creed. The guy you play as, duh.
[url=http://www.facepunch.com/search.php?searchid=1632376]Other threads (After searching Altair) have also asked the same thing[/url]
Aaaand none had resuts...
Exactly, what does that tell you?
That people haven't looked hard enough?
[QUOTE=eatdembeanz;18824336]That people haven't looked hard enough?[/QUOTE]
That people haven't ported hard enough? :downs:
The game is using fairly high poly models, and I think the fabric on his clothing is dynamic, which Source cannot handle, so if someone does/ has ported them, they;d have their work cut out lowering poly counts and finding out some way of making his clothing work right.
[QUOTE=hexpunK;18824568]That people haven't ported hard enough? :downs:
The game is using fairly high poly models, and I think the fabric on his clothing is dynamic, which Source cannot handle, so if someone does/ has ported them, they;d have their work cut out lowering poly counts and finding out some way of making his clothing work right.[/QUOTE]
There's dynamic clothing in Source.
Well, kinda.
One word.
Medic.
[QUOTE=lockdown6;18831114]No, the medic's coat is just jigglebones, at least as far as I know.[/QUOTE]
Dynamic clothing + Movement = Nice swaying.
Jigglebone + Movement = WIPWOPWIPWOP OOPS I ACCIDENTLY FLEW AWAY :DDD
There is an Altair ragdoll. I saw it once in a pose, but have never seen it since.
I think the medic got animations. Jigglebones are a possibility, but they do bug out slightly at times. And there is no cloth physics in Source at all yet. Just baked animations.
[QUOTE=hexpunK;18832190]I think the medic got animations. Jigglebones are a possibility, but they do bug out slightly at times. And there is no cloth physics in Source at all yet. Just baked animations.[/QUOTE]
The ragdolls for the Medic has dynamic clothes.
It's just jigglebones, it wouldn't be that hard, but this isn't my area so I don't know if I should call something easy or not.
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