Hey.
I have an E2 for finding entity's that I want but I've been trying to figure out how to filter the search so I only get players and player owned entity's. I had an idea where I would get the names of all the players and then just findInclude in a loop but I cant seem to find the function to get player names.
Help?
You want to save props to an array, then loop through, checking Array[I,entity]:owner(). If existant, push to a second array (Array2:pushEntity(Array[I,entity])
Doesn't that just check if each prop has a valid owner? And I would have to write a manual sort by distance.
owner():name()
Return's the player's name as a string. However, in that aforementioned for loop you could just check if Prop:owner() = Player, assuming Player is a player entity.
ok so let me get this right.
I have an index of entiys that I found already. Now what I believe should be done is:
E = findResult(Index)
if(E:owner():isPlayer()) {Name = E:name()}
elseif(E:owner():isPlayer()) {Index=Index+1}
EDIT: Put that in a loop. I forgot.
while(E:owner():isPlayer()==0)
{
E = findResult(Index)
if(E:owner():isPlayer()) {Name = E:name()}
elseif(E:owner():isPlayer()) {Index=Index+1}
}
Uh, in a timer, yes.
[QUOTE=Nikzilla;22006920]ok so let me get this right.
I have an index of entiys that I found already. Now what I believe should be done is:
E = findResult(Index)
if(E:owner():isPlayer()) {Name = E:name()}
elseif(E:owner():isPlayer()) {Index=Index+1}
EDIT: Put that in a loop. I forgot.
while(E:owner():isPlayer()==0)
{
E = findResult(Index)
if(E:owner():isPlayer()) {Name = E:name()}
elseif(E:owner():isPlayer()) {Index=Index+1}
}[/QUOTE]
I can't comprehend this without seeing it in E2. :v:
ok Ill show you the E2 (from memory)
@inputs Hold Find
@outputs Vec:vector
if(Hold) {Lock=1}
elseif(Find) {Lock=0}
if(Lock==0)
{
findExcludePlayer(owner())
findExcludePlayerProps(owner())
Found = findInCone(entity():pos(), owner():aimPos(), 999999999999, 20)
E = findClosest(entity():pos())
}
elseif(Lock)
{
Vec = E:pos()
}
and I will include the new code:
@inputs Hold Find
@outputs Vec:vector Name:string
if(Hold) {Lock=1}
elseif(Find) {Lock=0}
if(Lock==0)
{
findExcludePlayer(owner())
findExcludePlayerProps(owner())
Found = findInCone(entity():pos(), owner():aimPos(), 999999999999, 20)
findSortByDistance(entity():pos())
if(Found>=) {
Index=1
Is=0
while(E:owner():isPlayer()==0)
{
E = findResult(Index)
Is = E:owner():isPlayer()
if(Is) {Name = E:name()}
elseif(Is==0)) {Index=Index+1}
}
}
}
elseif(Lock)
{
Vec = E:pos()
}
ok I just added include phys_props and now its totaly fucked:
@inputs Hold Find
@outputs Vec:vector Name:string
if(Hold) {Lock=1}
elseif(Find) {Lock=0}
if(Lock==0)
{
findExcludePlayer(owner())
findExcludePlayerProps(owner())
findIncludeClass("phys_props")
Found = findInCone(entity():pos(), owner():aimPos(), 999999999999, 20)
findSortByDistance(entity():pos())
if(Found>=) {
Index=1
Is=0
while(E:owner():isPlayer()==0)
{
E = findResult(Index)
Is = E:owner():isPlayer()
if(Is) {Name = E:name()}
elseif(Is==0)) {Index=Index+1}
}
}
}
elseif(Lock)
{
Vec = E:pos()
}
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