• Gamemode Idea: Castle Defense-DM with a twist.
    0 replies, posted
I was telling my one friend about this gamemode that I would like to do (but alas, I am but an idea's man), and he had told me that he had posted something similar on this sight a while ago, which was met with general acceptance, but nothing came from it. After learning about this site, and talking it over with him (I made some changes to the idea), I decided to post it to see if someone would make it for us (I want to start a server, and I would LOVE for this to be our "main" map/gameplay) Anyway, here I go. The way I see it is a sort of Castle Defense/Death Match type. There would be 2 teams. For lack of any better names at the moment, The Defense (Human) team will be called Team A, while the Offense (Savages) team will be called Team B. Team A would be given, say, 30 minutes to build a fortress in an attempt to repel/stay alive as long as possible. However, to achieve this, Team A must go out and hunt down Team B. In the map, there would be another Human who would be individually "hunting" the savages (in actuality, he would not be doing anything) and act like a store as he scrounges up things. Each item would be differently priced. Like a side of metal which would be harder to destroy would cost more than a side of wood which would easy be destoryed. For each kill against Team B, they would get a certain amount of money. Team B, on the other hand, is confined to a smaller portion of the map. They wouldn't be allowed into the "Building" zone. They however, instead of waiting around for 30 minutes (in conjunction with my previous example) waiting to be slaughtered, they can actively seek out Team A in the "Killing" zone. For each kill, they would gain a form of influence, which they can spend at a designated point (in my example that I will provide below, it is a statue) and have god destroy a part of the built fortress. This will be expensive however as to ensure that it isn't spammed. After 30 or so minutes is up, each team is given a period to prepare themselves (like a minute or so). Team A would hole themselves up within their fortress and try to survive as long as possible. A Reinforcement counter will tick away as they are killed, and when it reaches Zero, game over, and the sides switch. Now, as for the zones, there will be 4 different types of zones. The Build Zone, the Killing Zone, the Spawn Zone(s) and the Drop Off Zone(s). The Build Zone is for Team A only. This is where, like the name indicates, is where they will build their defenses. The Killing Zone is for both Team A and B, and where Team B is limited to until it is there time to attack. This is where, as the name once again implies, is where the majority of the action will take place. The Spawn Zone(s) is where...yeah you know. The Drop Off Zone(s) is where the items that you buy from the Human will be delivered. If there is more than one Drop Off Zone, you can designate where it is that you want it. Here is an example of a map that I would like to have this done for. Sadly, I do not have any pictures, as I need to get a cable for my scanner. Not that my drawings are any good, and would probably be more confusing. The map would be circular, with a pit in the middle. Not a bottomless pit that would get you killed, though. The Building Zone would be the outer part of the circle, with the Killing Zone being the pit area. Between the Building Zone and the Killing Zone is a giant, circular fence that can't be seen through (in order to prevent the enemy from seeing what is being built. In the build zone four towers would be placed so that if you drew lines between opposites, they would form a cross. These buildings, if one would so desire, would be able to be built upon. Between each tower would lie a Drop Off Zone, which would also act like a Spawning Zone. Near each Drop Off/Spawning Zone would be a door that they could exit from in order to get to the killing field. Somewhere in the middle of the field would be a giant statue which Team B can spend their influence, and the Human where Team A can buy items. There would be two spawn points for Team B, and Team A can spend money to shut one down for a small duration of time. Anyway, I think I covered what I needed to cover, but if there is something that needs clarifying, please let me know. And I'm not sure if I chose the right icon...so sorry if I messes that up
Sorry, you need to Log In to post a reply to this thread.