• Materials not being sent to clients
    7 replies, posted
I have an extremely weird problem with materials. When the server first starts, all is fine. All textures are downloaded by clients if they don't have them, they appear in game fine, etc etc. But after a map change it all goes wrong. The clients are suddenly told that they must download the materials again (Downloading 26 Textures), but the textures don't download and it skips to sending client info or whatever happens after files download. After that, the textures don't appear in-game (well as purple-black checkerboard), and opening derma things with these materials crashes the client so they have to rejoin. After rejoining they don't crash again, just the materials are purple-black. I use a download server, I sync after each change, etc. I have had this problem since I installed Evolve, although it may have been happening before that. [editline]7th November 2010[/editline] I have metamod installed, if that matters.
I'm guessing no-one has ever had this problem before :frown:
It's common. Needs Lua.
[QUOTE=whosdr;25971032]It's common. Needs Lua.[/QUOTE] What do you mean exactly?
do you use server.cfg (every one use that :P)
[QUOTE=Robert64;25971439]What do you mean exactly?[/QUOTE] He means that you need to code something in Lua to fix it. Specifically, you should ask him "What do I need to code?"
I was almost asleep when I posted my last message. Surprised I even got that much down. lua/autorun/server/matfix.lua resource.AddFile("materials/path/material_name.vmf") Note that if it's in addons/someaddon/materials/rofl.vmf you'd put materials/rofl.vmf.
I solved it by resintalling the server. Must have been a bad install last time.
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