gmod_game: Improved damage attribution for physics-based trap..
0 replies, posted
[B]Revision 615[/B]
[INDENT]Improved damage attribution for physics-based traps.
Fixed case where fretta map-only vote could start while one was running.
Ragdoll pinning HUD indicator and different rope texture.
[/INDENT][B]Changed Files:[/B]
[LIST]
[*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/gamemodes/terrortown/entities/weapons/weapon_zm_carry/shared.lua"]trunk/gamemodes/terrortown/entities/weapons/weapon_zm_carry/shared.lua[/URL]
[*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/gamemodes/terrortown/gamemode/cl_scoring.lua"]trunk/gamemodes/terrortown/gamemode/cl_scoring.lua[/URL]
[*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/gamemodes/terrortown/gamemode/fretta_must_die.lua"]trunk/gamemodes/terrortown/gamemode/fretta_must_die.lua[/URL]
[*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/gamemodes/terrortown/gamemode/init.lua"]trunk/gamemodes/terrortown/gamemode/init.lua[/URL]
[*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/gamemodes/terrortown/gamemode/player.lua"]trunk/gamemodes/terrortown/gamemode/player.lua[/URL]
[/LIST]
Committed By [B]Stefan van der Meer[/B]
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