[B]Revision 734[/B]
[INDENT]Added Entity:StopParticleEmission()
Added Entity::CreateParticleEffect( strName, iAttachmentType, tabControlPoints )
tabControlPoints
{
1
{
entity : entity ( can be nil )
attachtype : int ( can be nil )
position : vector ( can be nil )
}
// up to 64 control points
}[/INDENT][B]Changed Files:[/B]
[LIST]
[*]trunk/src_garrysmod/garrysmod/Objects/lua_entity_cl.cpp
[/LIST]
Committed By [B]Garry Newman[/B]
Is the particle effect automatically precached?
I don't know
'k
Clientside particle effects with control points? :hawaaaafap:
What's the difference between Entity:StopParticleEmission and Entity:StopParticles?
StopParticles didn't work on continously effects sometimes, someone please test if the new functions works better now.
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