I did a brand new installation of garrys mod following the guide on the wiki. I'm running CentOS. However I keep getting a segmentation fault, I already tried verifying the files.
Startup Line:./srcds_run -game garrysmod -autoupdate -ip 174.136.22.98 -port 27030 +maxplayers 12 +map gm_construct -debug
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Checking/Installing 'GarrysMod Content' version 109
Checking/Installing 'OB Linux Dedicated Server' version 70
HLDS installation up to date
CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 102 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps
Using breakpad minidump system
Using breakpad crash handler
Console initialized.
ConVarRef mat_dxlevel doesn't point to an existing ConVar
Game.dll loaded for "Garry's Mod"
Setting breakpad minidump AppID = 4000
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(4000)/version(4357)
Mounting hl2.. OK
Mounting cstrike.. Failed
Mounting dod.. Failed
Mounting ep2.. Failed
Mounting tf.. OK
Mounting episodic.. Failed
Mounting hl2mp.. Failed
Mounting portal.. OK
Mounting lostcoast.. Failed
Mounting hl1.. Failed
Mounting hl1mp.. Failed
Mounting zeno_clash.. OK
Garry's Mod server.dll Build #109 - Linux
[Nov 1 2010 17:14:19]
maxplayers set to 12
Unknown command "sv_allow_wait_command"
Unknown command "cl_cmdrate"
Unknown command "cl_updaterate"
Unknown command "rate"
maxplayers set to 12
Network: IP 174.136.22.98, mode MP, dedicated Yes, ports 27030 SV / 27006 CL
Lua initialized (Lua 5.1)
Registering gamemode 'sandbox' derived from 'base'
ScriptEnforce is disabled
PreMinidumpCallback: updating dump comment
./srcds_run: line 348: 4175 Segmentation fault (core dumped) $HL_CMD
cat: hlds.4119.pid: No such file or directory
email debug.log to [email]linux@valvesoftware.com[/email]
Thu Nov 18 16:49:01 CST 2010: Server restart in 10 seconds
Don't run a server on Linux. Because it's case sensitive, you'll find some addons won't work correctly. It'll also lag the server computer a lot more.
There is a fix for it not loading the addons directory. The addons directory can be made not case sensitive.
[QUOTE=whosdr;26144650]Don't run a server on Linux. Because it's case sensitive, you'll find some addons won't work correctly. It'll also lag the server computer a lot more.[/QUOTE]
Do you even know what you're talking about?
[editline]18th November 2010[/editline]
There are workarounds for case sensitivity and the fact that running an intensive application will slow down a server is a total no-brainer.
@op, check the file permissions, (one of binaries might need a chmod +x)
chmodded srcds_linux and srcds_run and still the same error.
[editline]19th November 2010[/editline]
Just found something interesting, I copied over the same set of files to a different CentOS box, and it worked just fine. Any ideas why it wouldn't work on the other box?
could be the tf2 bins , i had a problem like that befor
[QUOTE=^-^;26145267]
the fact that running an intensive application will slow down a server is a total no-brainer.
[/QUOTE]
I generally posted about common problems people have been having with them. One of the problems was constraints and physics used more resources on Linux than windows, and it showed in-game. Although I have no idea if this still happens, but there's been nothing to show that the problem has been fixed. I therefore assumed it was still a problem.
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