• How many players can I hold:
    9 replies, posted
updated: [URL=http://www.speedtest.net][IMG]http://www.speedtest.net/result/691520440.png[/IMG][/URL] first pic: [URL="http://www.speedtest.net"][IMG]http://www.speedtest.net/result/690359536.png[/IMG][/URL] [CODE]------------------ System Information ------------------ Time of this report: 1/21/2010, 15:16:17 Machine name: secret Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255) Language: English (Regional Setting: English) System Manufacturer: Compaq-Presario System Model: AU884AA-ABA CQ5205Y BIOS: Phoenix - AwardBIOS v6.00PG Processor: AMD Athlon(tm) II X4 620 Processor (4 CPUs), ~2.6GHz Memory: 2048MB RAM Available OS Memory: 2046MB RAM Page File: 2499MB used, 1593MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7600.16385 64bit Unicode [/CODE] Good computer? How many players could I hold? Edit: I should also note that I will be getting 2gb or more ram.
On lan?. You could probably hold up to 60 with little to no lag if your on the right gamemode and/or you optimized the gamemode code. On WAN?. Well. Usually people idle at 15-20KB/s if just sitting around in say, a RP. 3.14Mb/s to KB/s equals around 401.92KB/s (I think). So, 400 / 20 = 20 people. Now, sandbox is tricky. It could be anywhere from 5KB/s per person upwards of 200KB/s per person if the server is configured for it. To remove any confusion lets just say its 50KB/s per player. 400 / 50 = 8. You could probably hold eight people with little to no lag, assuming it is around 50KB/s per person. However, if it was around 25KB/s per person you would be able to host up to 16 people. Your specifications are fine. The only thing I would be worried about is that it was made by compaq. Eh, compaq isn't that bad I suppose. Still... ASSUMING this is for a dedicated server with NOTHING else going on in the computer, your ram is fine. 1GB would be fine if its on XP, or windows server 2003. Now, if your gaming ON the computer and it is hosting the server, 4GB ram should be fine. Make damn sure you assign your cores. One dedicated to the server, and the rest for whatever. Make sure when you run Garry's Mod the core assigned is not the one on the server. If you do that, it should not even effect performance.
[QUOTE=darksoul69;19770131]On lan?. You could probably hold up to 60 with little to no lag if your on the right gamemode and/or you optimized the gamemode code. On WAN?. Well. Usually people idle at 15-20KB/s if just sitting around in say, a RP. 3.14Mb/s to KB/s equals around 401.92KB/s (I think). So, 400 / 20 = 20 people. Now, sandbox is tricky. It could be anywhere from 5KB/s per person upwards of 200KB/s per person if the server is configured for it. To remove any confusion lets just say its 50KB/s per player. 400 / 50 = 8. You could probably hold eight people with little to no lag, assuming it is around 50KB/s per person. However, if it was around 25KB/s per person you would be able to host up to 16 people. Your specifications are fine. The only thing I would be worried about is that it was made by compaq. Eh, compaq isn't that bad I suppose. Still... ASSUMING this is for a dedicated server with NOTHING else going on in the computer, your ram is fine. 1GB would be fine if its on XP, or windows server 2003. Now, if your gaming ON the computer and it is hosting the server, 4GB ram should be fine. Make damn sure you assign your cores. One dedicated to the server, and the rest for whatever. Make sure when you run Garry's Mod the core assigned is not the one on the server. If you do that, it should not even effect performance.[/QUOTE] How do you do that ? assign cores? Also dark sole how do you know all this? You seem to really know what your talking about...
[QUOTE=darksoul69;19770131] ASSUMING this is for a dedicated server with NOTHING else going on in the computer, your ram is fine. 1GB would be fine if its on XP, or windows server 2003. [/QUOTE] Windows 7 Is like vista You would need 2 GB of ram to run it fine
[QUOTE=DocDoomsday;19773390]Windows 7 Is like vista You would need 2 GB of ram to run it fine[/QUOTE] Win 7 almost looks like vista, but performs better than vista, and some even say is better than xp. Thanks to the first reply. Didn't know you could assign cores lawl. [B]assign cores by going to the task manager, going to a process, right click, click set Affinity then wham[/B]
[QUOTE=alphaspida;19776113]Thanks to the first reply.[/QUOTE] Thank you, I hope it helped you. [editline]10:39PM[/editline] [QUOTE=Pilotclan9404;19773302]Also dark sole how do you know all this? You seem to really know what your talking about...[/QUOTE] I have been hosting servers on source games for around five to six years. I started hosting Garry's Mod servers in 2006.
isn't that kinda inaccurate? i have like 50kb/s upload speed and there can be 12 ppl with no lag
[QUOTE=santiainen;19788941]isn't that kinda inaccurate? i have like 50kb/s upload speed and there can be 12 ppl with no lag[/QUOTE] I guess I could believe that. Thanks
[QUOTE=santiainen;19788941]isn't that kinda inaccurate? i have like 50kb/s upload speed and there can be 12 ppl with no lag[/QUOTE] Which part?. I specifically said you could idle at 5KB/s in sandbox and use up to 200KB/s if the server is configured for it. My calculations are accurate if that is what the transfer usage is at per client. And how do you know there is no lag?. People hosting the server on a LAN network will never lag usually. But the players on the other hand will lag if you max your upload speed and they are on WAN.
I hosted a server from my pc and could hold about 10 people without any lag with 500kb/s upload. :D
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