I have ran into a problem,
I am playing single player and working on a new project but whenever I go over 2048 props my game crashes, it seems to be at that exact number that it does. Is there any way around this? Why would they have prop limits in servers go up to 10,000 if you can't go past 2048? Help please.
This would be the engine entity limit. Nothing you can do will change this unless Garry increased it.
Who the fuck would need more than 2000 props!?
[QUOTE=jetboy;19809844]Who the fuck would need more than 2000 props!?[/QUOTE]
People that play fucking single player. Believe it or not some of them actually make massive constructs. The majority of which are actually very, very nice.
The reason why it seems so mingey on MP is because the good builders got sick of minges, unstable servers and losing hours of work. Thus, they went to single player.
I never play on multi-player unless I'm on my listen server with my friends. And even so, I've never gone over 500 props.
I'd like to see a lot of these engine limits increased. The entity limit and grid size limit especially.
[QUOTE=JetBoom;19810120]I'd like to see a lot of these engine limits increased. The entity limit and grid size limit especially.[/QUOTE]
I agree.
I agree that the grid size especially to be increased.
The problem with increasing the grid size limit is that as stuff gets farther from the origin, it's harder to compute accurate physics to go along with it.
[QUOTE=jetboy;19809844]Who the fuck would need more than 2000 props!?[/QUOTE]
I was building a city. Guess that's not going to happen now. Each building had about 250+ props.
You can just map a city, instead of bulding one out of props.
[QUOTE=Sonic Cow;19822228]You can just map a city, instead of bulding one out of props.[/QUOTE]
Some people make complex moving machines, which wouldn't be possible without props
[QUOTE=djjkxbox;19824018]Some people make complex moving machines, which wouldn't be possible without props[/QUOTE]
Ah, understood.
but still you can make the map then add the props later and save it in adv. dupe.
Well, it'd be possible with brushes but then the same problem regarding entity slots or edicts arises. You could always model the buildings in some modelling program such as XSI or 3ds max and then export and compile, basically reducing your prop usage, but you could still use those props, you'd just need to import them and make sure you didn't edit their shape or scale them, because then they'd need re-uvmapping.
Thank you for all the help, but you guys cleared one thing up for me in all your replies. The city project will have to be scraped, mapping in my mind is cheating withen building contraptions, you either build it out of props or you don't build it at all.
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