• Yet another weird -dxlevel problem
    8 replies, posted
Hya peeps ive been playing gmod for a while but i didnt "realize" it was playing on -dxlevel 7 when i have dx 10! idk what to do, i tried the whole -dxlevel 100 thing and all, though i can change the dxlevel in game by entering "mat_dxlevel 90" into the console but after like 5 minutes it just crashed. Has anyone found a fix to this problem. Currently im running on -dxlevel 80, i really like all the reflective shaders and water on the full dxlevels, i would really like to have them for my self hehe Note: The water in my game is basically a big piece of shader, no reflective properties and its murky as hell.
..What?
THE GAME NO PRETTY!!! there are no shaders no reflections no materialize effects from prop spawining! I have dx10 but it will only let me play on dx8-8.9 [editline]03:36AM[/editline] Edit! So basically i have dx10 cause i have vista... but i cant go past dx9 has there been a solutoin to this problem yet?
Source doesn't support DX10, only DX9. And it sounds like you're having trouble running DX8/9, meaning DX10 would just murder your computer. PC Specs please?
ok ------------------ System Information ------------------ Time of this report: 1/23/2010, 18:14:44 Machine name: LESLIE-LT Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_ldr.090805-0102) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: Studio 1737 BIOS: Ver 1.00 BIOS A05 PARTTBL" Processor: Intel(R) Core(TM)2 Duo CPU P8600 @ 2.40GHz (2 CPUs), ~2.4GHz Memory: 4054MB RAM Page File: 2843MB used, 5465MB available Windows Dir: C:\Windows DirectX Version: DirectX 10 DX Setup Parameters: Not found DxDiag Version: 6.00.6001.18000 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Mobile Intel(R) 4 Series Express Chipset Family Manufacturer: Intel Corporation Chip type: Mobile Intel(R) 4 Series Express Chipset Family DAC type: Internal Device Key: Enum\PCI\VEN_8086&DEV_2A42&SUBSYS_02A01028&REV_07 Display Memory: 1759 MB Dedicated Memory: 32 MB Shared Memory: 1727 MB Current Mode: 1440 x 900 (32 bit) (60Hz) Monitor: Generic PnP Monitor Driver Name: igdumd64.dll,igd10umd64.dll Driver Version: 7.15.0010.1576 (English) DDI Version: 10 Driver Attributes: Final Retail Driver Date/Size: 11/24/2008 03:29:04, 4990464 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B78E66-6902-11CF-B075-AA22A7C2CA35} Vendor ID: 0x8086 Device ID: 0x2A42 SubSys ID: 0x02A01028 Revision ID: 0x0007 Revision ID: 0x0007 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_B ModeWMV9_C ModeVC1_B ModeVC1_C Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: 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Okay see, the problem is that your graphics card sucks. A lot. You have an integrated Intel "graphics" chip. These are meant for exciting things like rendering spreadsheets or word documents and not 3d video games from the past 4 years, thus you cannot run DX9 properly, DX10 is out of the question, for two reasons, GMod doesn't support it and your PC couldn't handle it.
4xxx is supported, however this spoilt by orange box demands. Solution: new laptop. water has always been murky, no matter what the cause but this water problem is not a problem. This is by source design.
You don't have directx 10, Windows supports it but your card doesn't. Continue running with directx 7 or buy a new card
Okay, book for you above, he's running a craptop. He can't upgrade it. and the x series and the 9 series support dx10. So what are you on about.
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