Ever had a great idea in your head ,but you can't lua code ,and you fear posting it on Facepunch cause you don't feel like getting cunted out for being the "Idea Guy" ? Well this forum is for you! Here you can post your ideas, and concepts with ease ,and who knows maybe a developer will like your idea that he'll make it.
My contribution.
[B]TripodKreig
[/B]
TripodKreig is a gamemode concept basically for a WOTS fretta gamemode. Their are two teams. The 8th Royal Admin Airforce ,and The 43rd Tripod Korps. The 8th RAF is sent to a roleplay town to drop LUA Cinderblocks and do strafe runs on Enemy Tripods. The 43rd TK is the frontline shock troop battalion for the Mingebag Empire. Their job is too destroy the buildings inside the roleplay town and crash all the civilians.
[B]Is their any form of bosses?
[/B]Yes. If the tripods level half the town ,but all get destroyed by admin aircraft the 43rd will send in a mass tripod known as the "Minge Turtle" which is basically cargo containers wrapped around a box ,then it add's almost five melon cannons ,and one giant laser known as "Melon's Light".
The admins don't get a boss vehicle though.
[B]Can Tripods kill Aircraft?
[/B]It wouldn't be fair if they couldn't have some defense. The tripods carry the melon cannon which makes it so they have to lock onto an admin aircraft ,and the melon will fire out ,and kill the aircraft and admin. They also can knock out the wings of the admin aircraft therefore making the aircraft slam into the ground killing the pilot and setting the aircraft ablaze.
[B]Special Skills.
[/B]
Admins:
Kamakazi:
If the admin's aircraft is still carrying its bombs ,and is low on fuel or about to crash they can chose to go full speed and ram into the enemy tripods therefore setting both ablaze.
Incendiary Rounds:
Incendiary Rounds allow the admin aircraft to set tripod props on fire therefore frying the tripod's driver.
Mingebags:
LAWL-LAWL!:
This is the mingebag counterdefense which allows them to disrupt admin communications ,and disallow them from dropping bombs for ten seconds
Rise of the Melon!:
Allows the mingebags to fire one giant melon which acts as pretty much a giant flak grenade which can wipe out a squadron of admin aircraft.
Had an idea for a "This Thread:" shit post but got another idea while typing it up:
[b]War is Hell[/b]
An ultra-realistic depiction of warfare, brought into video game form! Would strive toward hardcore-realism than toward anything casual or easy to play. No way to heal from getting shot, fire would require you to go prone and roll around, explosions would send you flying but only shrapnel/heat from explosions would do real damage. Being injured in different places would affect you differently. One bullet to the head would be one-shot unless you were wearing a helmet, and even then that's no guarantee. Body shots would disable a random organ for each shot; better hope it's your kidney and not your heart or a lung! Getting shot in the arms would make you slower to reload, slower to aim, slower to fix jams and have more recoil. Getting shot in a leg would make you limp greatly; both would force you to crawl. Getting shot in all of your limbs would render you immobile, not like you would survive like that for very long anyway. Wounds could only be staunched to stop bleeding and adrenaline or morphine could be used to fight pain; there would be no way to heal. Getting shot or injured should be a big thing; not just something to shake off and keep moving. You should be able to look down and see your body and legs to get an estimate of your health, and even shoot yourself in the foot if you are so inclined. Weapons would be very difficult to control and have significant spread if they aren't a rifle of some sort. You can shoot while running, but don't expect to hit anything! You should be able to lean around corners and peek from cover. Unless it has a reason to do so (rifles, revolvers, shotguns), ammo magazines should not share cartridges; if you reload too often, you would have a bunch of half-full magazines, and you would have to put up with it since you put yourself in that situation. Ideally, there would be no HUD whatsoever, and checking your health/ammo/map would be done by your character. All of this combined would force players to not so much seek to kill each other than it would force them to focus on avoiding getting shot at all. The asshole FPS.
Posting out of this thread would be scary. Thank you. Haha.
I think it would be cool to have a 4-player MAX ONLY co-operative RPG somewhat like Borderlands, but with the scripters own ideas spun in. Make quests and have it so you can play on the server singleplayer, but at anytime your friends can join in. All data would be saved to the server. And since it would have a 4 player cap you could put a lot more on without being scared of latency of abnormal measures.
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