I've got a private dedicated build server setup for a couple of folks and myself. PHX and Wiremod are for the most part working. PHX from SVN on both the server and clients. Most props in PHX work fine, but several like the metal framing bars show up with green circles when spawned. When playing a local game (not connecting to the server) these work perfectly. I've re-checked out the files on the server several times with no luck. It's odd that just some of the props don't spawn. From what I've read the green circle has something to do with physics files being corrupt.
(This is a Ubuntu server I'm running this on)
As far as I know linux servers have issues with PHX.
That is stupid linux is amazing for servers.
Should have been fixed.
Umm, so the answer is there may be a linux server issue with PHX, but no one is talking about it. I've searched high and low for something, anything as it pertains to this and have found nothing. Since there is not a Windows anything anywhere I'm bummed. The PHX add-on actually has the props that are the reason for setting all of this up.
I'm going to answer my own post with refs to another for anyone else with this issue. Deep inside the "Linux server binary testing" thread: [url]http://www.facepunch.com/threads/933697-Linux-server-binary-testing[/url] is a reference to this exact issue. The problem I have found on these forums is so many times postings get off topic or turn into infighting that it makes finding anything difficult.
Solution:
Basically the problem seems to be case-sensitivity of the linux filesystem. I was leaning this way, or spaces in the filenames, so I'm very glad it is just letter case. This post: [url]http://www.facepunch.com/threads/933697-Linux-server-binary-testing?p=22058461&viewfull=1#post22058461[/url] on page 6 of the above referenced thread offers up a shell script to recursively lowercase all filenames. It mentions putting this in orangebox, I would caution that and use such measures on a case by case basis. In other-words run it from within you checked out phoenix-stroms directory.
Caution:
Doing this WILL break your ability to simply "svn update" from the Phoenix Storms repository.
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