• Would you join a TTT server that had no pointshop models or not alot.
    33 replies, posted
Hey there!, I am thinking about making a coding an entire TTT server, but I am debating, is pointshop worth it? Okay.. you get an aesthetic feature... that's it, maybe 1 or 2 models, not something big, because I don't want people downloading lots and lots for something they may not even use!, I am going to code everything on my server, make a hud, scoreboard etc. and I think that pointshop may distract me, as in coding wise, I don't want to focus on custom pointshop, So, if a server was custon, but had little to no pointshop but lots of custom scripts, would you play? is pointshop models necessary?
I could care less about pointshop. Infact, I prefer TTT servers [B]without[/B] it.
I personally would like a TTT server to be purely vanilla, or as close as it can. No pointshop, no jihad bombs or other silly additions, with a few minor exceptions.
Okay thanks for the opinions guys
Well, keep in mind while the majority of Facepunch dislikes Pointshops, A LOT of regular TTT players love them. I would personally keep player models to a minimum, because while I can't speak for others, nothing makes me sigh more than spending ages trying to get into a server because I'm downloading hilarious meme models. Also, keep in mind player models are a lot bigger than just hats, especially since hats don't stay on dead bodies, whereas an unid'd corpse of iron man kinda sticks out. I personally never wanted a pointshop on my server, but lots of player want them and a couple even left after finding there's no shop. I decided on a sort of compromise, in that players can disable hats if they don't want to see them. This is done via a console command meaning if people are calling out based on hats, we can force the player not to see any. Maybe a sort of system like this would be good for you?
You tend to find point shop popular because map weapon spawns are utter crud. You then end up with a load of people with massive weapon or instead a traitor who is changing weapons every kill so really it makes the game unbalanced thus the reason innocents don't get a group shop like detective or traitor
I went about 2 and a half months before implementing Pointshop into my terrortown server. Even though I prefered to not have it on the server. In a previous community it was shown as a way to entice players to donate to the community.
[QUOTE=darksoul69;43219717]I could[B]n't[/B] care less about pointshop. Infact, I prefer TTT servers [B]without[/B] it.[/QUOTE] yeah, I hardly even touch the pointshop on servers. One interesting experiment could be adding in realistic limb damage, and some other things such as a hammer to the back of the head knocks you out for 10 seconds, etc.
[QUOTE=thelurker1234;43242316]yeah, I hardly even touch the pointshop on servers. One interesting experiment could be adding in realistic limb damage, and some other things such as a hammer to the back of the head knocks you out for 10 seconds, etc.[/QUOTE] There's a different store for that... [IMG]http://i.imgur.com/bXuQpwc.png[/IMG]
Making your own shop would be something nice to look into. It makes your server look better since almost every server either uses Pointshop or Pointshop with some coderhire skin.
[QUOTE=Scratch.;43242517]There's a different store for that... [IMG]http://i.imgur.com/bXuQpwc.png[/IMG][/QUOTE] Not that, I mean as in if a blunt weapon hits you right you go unconscious, due to weapon damage models. Not a shop item
[QUOTE=thelurker1234;43245783]Know I mean as in if a blunt weapon hits you right you go unconscious, due to weapon damage models. Not a shop item[/QUOTE] Then it's an unfair advantage to those who have played for a long time, And if you're giving points to donars, it turns into a pay-to-win model almost
[QUOTE=Scratch.;43245900]Then it's an unfair advantage to those who have played for a long time, And if you're giving points to donars, it turns into a pay-to-win model almost[/QUOTE] Wait what? When did I mention anything about donators? I meant as something alternative to keep TTT interesting BESIDES pointshop. Advantage to those who have played for a long time? Well yeah, experience makes you better.
When I ran my TTT server, I kept pushing small but fun updates and it was pretty successful while it lasted. One thing to keep in mind though is that no matter how much content you have, that's not what keeps your server interesting. Your community does.
I hate pointshop.
To be honest, the amount of players that enjoy pointshop far outweigh those that don't. The server I run has nothing of the sort in terms of points shop or individual custom models, but some (what I consider) fairly interesting modifications (for example, you can't just spot names across the map).
[QUOTE=Teddi Orange;43250719](for example, you can't just spot names across the map).[/QUOTE] That is indeed a nice idea. One of my pet TTT hates, I don't like all the explosive jihad crap. But 1 shot knife and not having built in superman eyes are 2 great additions imo.
I think that's a really cool idea, but I'd worry players would get rdm'd 'cuz the killer thinks they're disguised
[QUOTE=NiandraLades;43251785]I think that's a really cool idea, but I'd worry players would get rdm'd 'cuz the killer thinks they're disguised[/QUOTE] This 100x. Unless you play with only your own community members.
If one doesn't like pointshop, they're not forced to use it. It's beneficial to have pointshop, or better, your own shop. Also, VIPs/donaters should not get any game enhancement abilities, only auxiliary stuff like playermodels, chat tags, etc.
I always choose servers that has the Pointshop.. And there's this box you can always check which disables the hats I think. But please, keep things in moderation. Too much custom stuff is too much. If I see a lot of TF2 hats and/or ridiculous pricing as well, it's an immediate Disconnect for me. The usual stuff from HL2 is a good start in making your Pointshop acceptable. As for some other stuff that puts me off on a server, 1-hit Knife. Almost every server has this, so I usually deal with it, but it's so boring. It would be SO much better off if only Knife throw(Mouse2) and maybe Backstab would instantly kill, otherwise just 50 damage dealt. And Spider-Man gun, that thing is also terrible to have on your server. Also on one server the minimum arming time for C4 was fucking 10 seconds or so! Unbelievable. [editline]20th December 2013[/editline] Anyway, never mind the hats, I just can't stand it when all the player models are the same..
[QUOTE=Bat-shit;43252863] It would be SO much better off if only Knife throw(Mouse2) and maybe Backstab would instantly kill, otherwise just 50 damage dealt. [/QUOTE] Our server has this and I really recommend it. After you get used to it, you basically see how a one hit knife is basically paying a credit to kill someone.
[QUOTE=NiandraLades;43252961]Our server has this and I really recommend it. After you get used to it, you basically see how a one hit knife is basically paying a credit to kill someone.[/QUOTE] Indeed that's the thing. Every traitor can just start the round by buying a 1-hit knife and whoa, that's a lot of potential insta-gibs right from the start.
But then there is DNA on that knife so the point is moot. You still take a huge risk killing someone.
[QUOTE=TornadoAP;43255706]But then there is DNA on that knife so the point is moot. You still take a huge risk killing someone.[/QUOTE] Yeah like 1-hit knifing a detective in the beginning of the round. The idea of throwing/backstabbing with the knife also becomes moot if you can just 1-hit slash people in the front, don't you think?
[QUOTE=Pantho;43251753]That is indeed a nice idea. One of my pet TTT hates, I don't like all the explosive jihad crap. But 1 shot knife and not having built in superman eyes are 2 great additions imo.[/QUOTE] Funny, both of those exist on the server :v: The range limit for those wondering is 1700 units on the map, so it's a reasonable distance to say "okay, I can't see them" against "okay, they're disguised". I've always considered TTT to be a fairly fine-tuned game, so another example is long fall boots which absorb 80% fall damage. Most would consider that to be quite heavy, but given that your falling velocity is taken into account with TTT fall damage, it actually leads often to barely surviving, as opposed to "lods o helth". Have been contemplating swapping the knife to 1hit KO from behind only though.
[QUOTE=Teddi Orange;43258489]Have been contemplating swapping the knife to 1hit KO from behind only though.[/QUOTE] Well either by backstabbing or throwing, or so I would configure it. Also I like your Falling boots setting, so that they aren't simply "No Fall Damage Boots" because they are so.. game-breaking in a way. Do many servers have your kinda Falling boots? I always just refused to buy them at all, while also knowing it will leave me at a disadvantage (obviously.)
Also to go back to the knife thing, every other original ttt weapon is situational, whereas the knife can be used at pretty much any time.
[QUOTE=NiandraLades;43260589]Also to go back to the knife thing, every other original ttt weapon is situational, whereas the knife can be used at pretty much any time.[/QUOTE] Not really... some T's snipe, so unless someone is coming up close or you have a really, really good throw, it is pointless
[QUOTE=Bat-shit;43260514]Well either by backstabbing or throwing, or so I would configure it. Also I like your Falling boots setting, so that they aren't simply "No Fall Damage Boots" because they are so.. game-breaking in a way. Do many servers have your kinda Falling boots? I always just refused to buy them at all, while also knowing it will leave me at a disadvantage (obviously.)[/QUOTE] As far as I'm aware of no. Most servers seem to treat it as though the boots are some godly gravity contraption.
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