• Still crashes by modelprecache?
    7 replies, posted
Hello all, I thought the server blocks props when the modelprecache is full, but it seems mine doesnt... [quote]23/ - player: UTIL_SetModel: couldn't precache: models/mafia07.mdl[/quote] And another one: [quote]993/ - weapon_mad_m3: UTIL_SetModel: couldn't precache: models/weapons/v_shot_m3super90.mdl[/quote] After that line the server crashed. How is this possible?
Awesome that there is a thread with this title just 2 below? this?
It seems that in that thread the block is working, I have the opposite. It's not working.
Oh, well the issue is that it does currently work. Sometimes, but when it works it's worse than when it doesn't work :). I believe Garry knows about the issue and we should just wait for an update? I dunno, he's reply was a bit distant.
Hmm I did read Garry's post about the modelprecache. sv_maxprecachedmodels Now a stupid question: Where can I see the max? I did it temporarily on 500..
The max is still probably 1024
[code] Table LuaStrings 523/2048 items [/code] That seems weird as the server has been up at least 3 hours with 30 players. Also, the map takes 400-450 itself. But, that is what it reports to me.
dumpstringtables_new then look for: Models:
Sorry, you need to Log In to post a reply to this thread.