It's probably heavier in the front than in the back.. Just a wild guess though.
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THE LAWS OF PHYSICS ARE AGAINST YOU. Make the body heavier.
Maybe its on a tilted surface?
Call ghostbusters!
Two solutions:
He easier one:
Change the weight of the body
The second more annoying one but probably better or worse outcome:
Change the friction of the car very little... It's probably because the wheels have no friction settings... but don't put it too high or else the wheels won't move. Try maybe setting the friction to .1 or something... that might have the smallest effect to it.
This actually happened with this little tiny car that I made with the 2nd smallest wheels and a 1x2 PHX tile. I couldn't change the friction because the thing's weight setting was 2 and it was too light too add friction so the car wouldn't move if I did option 2. IF I did option 1... the wheels would barely turn due to too much weight... and that goes with the weight of the camera (if added) and some thrusters to help it to go over large bumps.
So my only solution was to freeze it when I wasn't using it...
But another thing that I did was very quickly tap the button to move the car in the opposite direction... it should stop it... Or you could add sort of like an E-Brake with a hydrolic and a small prop to lift one wheel slightly and the prop stops the car from moving.
I was making a little probe for those space maps.
prehaps two props are coliding and the mech is pushing itself slowly
(but you would probably hear a colision noise)
And/or one side is heavier than the other
Increase friction to 20?
[QUOTE=Equinox1354;22680770]Increase friction to 20?[/QUOTE]
Increasing to 3 should work fine, at least it worked for me.
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