• What is the TF2 Ghost NPC?
    17 replies, posted
Recently, I was playing Garry's Mod, but I found a tab named TF2. Out of curiosity, I clicked it and spawned the NPC from it. It's just Mossman, sitting down and standing up, until you kill it. Strange. Has anyone else seen it?
Its an entity Garry used to test the new Nextbot stuff. But I have no idea why he named the category TF2. :v:
I think he named it that because TF2 uses the nextbot stuff for the bot AI. Could this mean we might have TF2 NPCs?
I found it weird, next thing Mossman was there, then the entity just disappeared!
[QUOTE=Kleiner Addict;40939163]I found it weird, next thing Mossman was there, then the entity just disappeared![/QUOTE] Impossible, nothing in the code for the entity allows it to disappear. It simply walks somewhere random, and proceeds to play the "go with Alyx" scene. There is a portion where the nextbot is supposed to hide from the player and, when found, cower and say "watch out!" but I have yet to see this work functionally.
[QUOTE=Loriborn;40939513]Impossible, nothing in the code for the entity allows it to disappear. It simply walks somewhere random, and proceeds to play the "go with Alyx" scene. There is a portion where the nextbot is supposed to hide from the player and, when found, cower and say "watch out!" but I have yet to see this work functionally.[/QUOTE] when i spawned those npc's, they did run away and cower when i found them. they didn't say watch out though.
Theres some retards finding this creepy, theres even a fucking creepypaste article :v:
Link?
who would write a creepypasta about this: [lua]AddCSLuaFile() ENT.Base = "base_nextbot" ENT.Spawnable = true function ENT:Initialize() --self:SetModel( "models/props_halloween/ghost_no_hat.mdl" ); --self:SetModel( "models/props_wasteland/controlroom_filecabinet002a.mdl" ); self:SetModel( "models/mossman.mdl" ); end function ENT:BehaveAct() end function ENT:RunBehaviour() while ( true ) do -- walk somewhere random self:StartActivity( ACT_WALK ) -- walk anims self.loco:SetDesiredSpeed( 100 ) -- walk speeds self:MoveToPos( self:GetPos() + Vector( math.Rand( -1, 1 ), math.Rand( -1, 1 ), 0 ) * 200 ) -- walk to a random place within about 200 units (yielding) self:StartActivity( ACT_IDLE ) -- revert to idle activity self:PlaySequenceAndWait( "idle_to_sit_ground" ) -- Sit on the floor self:SetSequence( "sit_ground" ) -- Stay sitting coroutine.wait( self:PlayScene( "scenes/eli_lab/mo_gowithalyx01.vcd" ) ) -- play a scene and wait for it to finish before progressing self:PlaySequenceAndWait( "sit_ground_to_idle" ) -- Get up -- find the furthest away hiding spot local pos = self:FindSpot( "random", { type = 'hiding', radius = 5000 } ) -- if the position is valid if ( pos ) then self:StartActivity( ACT_RUN ) -- run anim self.loco:SetDesiredSpeed( 200 ) -- run speed self:PlayScene( "scenes/npc/female01/watchout.vcd" ) -- shout something while we run just for a laugh self:MoveToPos( pos ) -- move to position (yielding) self:PlaySequenceAndWait( "fear_reaction" ) -- play a fear animation self:StartActivity( ACT_IDLE ) -- when we finished, go into the idle anim else -- some activity to signify that we didn't find shit end coroutine.yield() end end -- -- List the NPC as spawnable -- list.Set( "NPC", "npc_tf2_ghost", { Name = "TF2 Ghost", Class = "npc_tf2_ghost", Category = "TF2" }) [/lua] [i]oooh~ so spooky~[/i]
Here's the creepypasta link: [url]http://creepypasta.wikia.com/wiki/NPC_TF2_Ghost[/url] Go "scare" yourself.
[QUOTE=hellothere231;40943101]Here's the creepypasta link: LINKETY LINK Go "scare" yourself.[/QUOTE] The pasta's pretty funny actually.
I found it funny as well.
[quote]The corpse turned out to be S', brutally mangled, it barely even looked like a body. The head was missing, and the model's skin was torn apart. There were gibs all over the area around the corpse.[/quote] Because Source is TOTALLY that realistic.
[QUOTE=code_gs;40952505]Because Source is TOTALLY that realistic.[/QUOTE] Dismemberment mods, skin changes, it's possible.
[QUOTE=NightmareX91;40954086]Dismemberment mods, skin changes, it's possible.[/QUOTE] But still, it's not scary.
That TF2 Ghosts creepypasta article is just as stupid as the one about someone meeting Slenderman in real life.
[QUOTE=Tiitaniume;40990360]That TF2 Ghosts creepypasta article is just as stupid as the one about someone meeting Slenderman in real life.[/QUOTE] Wait, what?! Link me to it.
[QUOTE=hellothere231;40937674]Recently, I was playing Garry's Mod, but I found a tab named TF2. Out of curiosity, I clicked it and spawned the NPC from it. It's just Mossman, sitting down and standing up, until you kill it. Strange. Has anyone else seen it?[/QUOTE] i have but its now in a tab called nextbot. also garry or steam used it for the player animations. :smile: :zoid: bye! :suicide: *you thuink why he comited suicide...
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