• "Welding" with applyForce
    0 replies, posted
I managed to make props follow me, but I started wondering; "How can I use an E2-chip to make a prop keep itself paralell to another prop?" ApplyForce, applyAngForce and angVelVector seems useful, but I don't know how to put this thing together. Also, is it possible to make things paralell to players too? I NEED HALP
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