• Gamemode; VGUI wont launch on start
    0 replies, posted
Hey peoples, im making a gamemode myself and im having a bit of a problem. When starting the mode on a server, as soon as a player spawns, they should get a VGUI popup with the choices to choose red team or blue team. this VGUI does NOT pop up. players have to type team_menu in their console to get the thing to start up. the weirdest thing is, it works fine in singleplayer! the only thing i could see wrong is that im not telling it that the CLIENT needs to do this on startup since in singleplayer, you are considered the server AND client. so thats why its working in single. The VGUI popup had two buttons. one for red, one for blue Blue team is team_blue red team is team_red The command to open the VGUI is team_menu This is my INIT file where im pretty sure this is all going wrong --------------------------------------------------------- AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) AddCSLuaFile( "ephud.lua" )-- HUD file include( 'shared.lua' ) resource.AddFile("materials/client/quarter256.vmt") resource.AddFile("materials/client/quarter256c.vmt") resource.AddFile("materials/client/quarter256h.vmt") resource.AddFile("materials/client/triangle256.vmt") resource.AddFile("materials/client/needle256.vmt") resource.AddFile("materials/client/piemenu.vmt") function GM:PlayerInitialSpawn( ply ) RunConsoleCommand( "team_menu" )-- works in single, but not multi! --D: end function GM:PlayerLoadout( ply ) -- This works fine. ply:StripWeapons() if ply:Team() == 1 then ply:Give( "weapon_pistol" ) ply:GiveAmmo(999999, "Pistol") elseif ply:Team() == 2 then ply:Give( "weapon_pistol" ) ply:GiveAmmo(999999, "Pistol") end end function team_blue( ply ) ply:SetTeam( 1 ) ply:Spawn() end function team_red( ply ) ply:SetTeam( 2 ) ply:Spawn() end concommand.Add( "team_blue", team_blue ) concommand.Add( "team_red", team_red ) function GAMEMODE:PlayerSelectSpawn( ply )-- Map i made didnt --see "info_player_blue/red" as a spawnpoint for some dumb reason if ply:Team() == team_blue then local spawns = ents.FindByClass( "info_player_blue" ) local randomspawn = math.random(#spawns) return spawns[randomspawn] elseif ply:Team() == team_red then local spawns = ents.FindByClass( "info_player_red" ) local randomspawn = math.random(#spawns) return spawns[randomspawn] end end ) -------------------------------------------------------------------------- ANY help would be greatly appreciated!
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