• SWEP Bugs
    2 replies, posted
Alright, Well basically this is a swep bug with garrysmod. I've tested using non-swep models and their hitboxes are perfectly fine. I'm using e2 functions to get if there is a gun in a box but with this, The gun doesn't even need to be in the box. So I tested it with physgun and it turns out Sweps hitbox is incorrect. But not by little. Massively. I reckon this should be fixed just before the update shipping to valve for linux binaries. Also a little bug. When you spawn a swep, Pick it up with your physgun and quickly freeze it basically under 3 seconds. The swep will for no reason, Unfreeze itself. anyways heres proof about the hitbox: [img]http://gmod1.nmdgaming.com/eyefinity/swephitbox.png[/img]
i have that same thing. With some models too
bump
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