• Planet settlers, a grand RP idea.
    8 replies, posted
This is a remake of an old thread, since the previous one got locked. [URL]http://www.facepunch.com/threads/870160-Planet-settlers-a-grand-RP-idea.[/URL] [B]We got a mother fucking server- 208.70.77.162:27045 - Right now it's just running Dark RP because the base of the real game mode isn't made at all. We'll be adding in mods to make it more like my idea for now.[/B] Also, ignore the shit about the train for now. Also also, would quests be a good idea? HOLY SHIT A GREAT WALL OF TEXT TO KEEP MONGOLIANS OUT OF THE THREAD. Also, assume all lists here of things are incomplete because I'll be adding more ideas. Also, steam group. [url]http://steamcommunity.com/groups/planetsettlers[/url] Any bits we already have and don't need made go here, GibSplat Two- [url]http://www.facepunch.com/showthread.php?t=801215[/url] Itemforge- [url]http://www.facepunch.com/showthread.php?t=678322[/url] Philxyz's SeriousRP gamemode as a base when it's done, or SilverRP. PAC, [url]http://www.facepunch.com/showthread.php?t=767282[/url] If you have any ideas for anything, post it. This needs many more ideas form you all. Also, if you don't understand something tell me. Also also, this is wrote so terribadly because I hadn't slept, and it would be a pain in the ass to fix this so fuck. Settlers is a resource, build, player, and political driven RP with some Bethstinaian RPG elements and no predetermined classes or roles in the standard DarkRPish way. Anyone can anything so long as they have the skills or the money for it. The story is a group of interstellar settlers arrive on an old abandoned planet to resurrect the city that was deserted on it. You start out on an administration ship in orbit and get your stats, model, name, and basic cybernetics sorted out. After you get off the ship, you get flown in to the planet side space port and take a pre-built train to the city. But, after more than five people get on the server, the train breaks down. This is when the admin ship sends down four tool guns, three mobile cranes, some track, and a new train. Close to the space port is a build zone. Build zones are areas where people can build like in a sandbox. These are the only areas where you can use a physgun. Things made here are exported out and from there must be moved physically. This is where the cranes come in, the parts must be hoisted in to place then welded. You must be very close to an object you want to weld, and objects must be close to each other to be welded outside a build zone. Welds take several seconds to take place, this is how all constraints function. After three tracks are welded in to place a beam of light will shoot out of the track to take place of the rest of the track and the train can be hoisted on to the track and can be used to get to the city. Once in the city, the players must get the power plant running. The plant runs on an ore that players mine. There are several types of ore: Normal ore: Gray pot-marked rocks. Tetrium: Yellow crystals. Gives more power and small amount of silicon is given off as slag. Thoraline:Small black bouncy balls. Gives off even more power and some metal-strengthening material as slag. Uranium:Big green glowing rocks. Gives off depleted uranium material as slag. The admin ship beams down some mining equipment and some vehicles after the players get to the plant. Players are then directed to a near by ore mine near the city, ore will yeald from 100 to 1000 units of power. After the plant stores 35,000 units of power in it's primary battery the basic functions of the city will kick on and the admin ship will be fully open to all players. So long as there is power in the city wire and computers (From PC mod) will work in most of the city. Players can buy battery packs for small personal wire contraptions (More on wearable contraptions later), and small solar panels for personal power. All of this is to get the first few players to the server familiarized with how things work. They'll also be given the status as "Founders" by the Admin Ship. Their job will be to get most of the basics in place and serve as kind of "founding fathers" for the city. Shipments of items (We'll be using Itemforge here) can be bought from the admin ship and arrive at the space port. From there the player must get the items back to the city on their own. Most items will be shipped in bulk in crates. For most interaction with the world will be done with physical hands, like in Trespasser. When the hands are empty, moving the mouse around moves the hand up/down and left/right. Gravity gun switch key is left/right in/out. Reload is rotation. If you bring up the context menu there will be a menu to switch left and right arms, and to switch to throw mode. Pressing E will let you grab on to things. Mouse 1 is contextual to what you're holding or looking at. Most of the time it's used for pressing buttons, swinging melee weapons, or firing guns. You won't need to use most of this casually, it's just there for convenience for anyone who needs it at all. Contraptions under a certain size and weight can be worn on the player and be used by the hands. From there the hand can push buttons or pull levers and other objects on the contraption, or a hand grip can be used. Handgrips are explained in the items post. The world would be interacted with by the right hand and the left would be used for carrying and holding things mostly (But still can be moved around, this will be so people can nail and weld things. They hold the prop in place with the left and have a toolgun in the other hand). Hand grips are like podless pod controllers. They can direct where the player is looking and what keys/buttons the player is pressing, and parts can be attached to it. Instead of Advance dupe, we have fabers. Fabers fabricate Advance dupe files. To import a file from outside the game continuity a player must upload it to the server and have it approved by the admins (Real admins). They'll then pay a fee to have a faber chip with the dupe on it sent to them. Faber chips are chips for storing and moving the dupe files with in the server. Each chip can hold ten dupes and can be put inside a players Itemforge inventory. Fabers come in five sizes. Micro, for very small things like things built on to a hand grip. Small, makes things up to the size of a single PHX square. Medium, makes things up to a 4x4 PHX square. Large, makes things up to the size of two Turbo Jalopies. And last, Huge. For things the size of two cargo containers. The bigger the faber, the more is costs. Fabers, and single prop spawning along with tools use resources. Prop resources are based on what their physical properties setting is. Materials will be mined from different material spawning mines, with different sub-types and grades of materials giving different results (Like a metal that's hyper-resistant to high impact force, or a plastic that's super bouncy). Here's a list of some of the materials and sub-materials. All of these come in different grades that determine the strength and weight of props made out of them. Basic materials: Metal: Average metal, mostly bullet resistant. Models are various metal HL2 items, not PHX. Corrodes in water or over time and must be polished with bleach. Plastic: Used to make plastics and rubber. A small layer can be put on to any prop to make it mildly rubberized. Not bullet resistant. Made out of oil automatically by preset oil rigs on the map and packaged in to blue barrels by default. Fuel:Used for thrusters, cars, and fuel powered generators. Automatically produced by oil rigs and packaged in to exploding barrels. Also, what ever this is in will explode if put under enough force. Can be poured in to other containers and on to the ground, like in Postal 2. Glass: For making glass props. Anything made out of glass will transparent. Made out of sand mined by a sand sucking prop. Because there's sand everywhere, glass grade sand will deplete over time in one area and slowly regenerate. Silicon:For wire parts, mines the same way as glass. Alloy materials: For adding new abilities to props. Gold: Helps with co
There are some pretty nice ideas in there O.o
Whoa thats alot of text do you actualy have anything made already?
I remember this thread. It became one hell of a breeding ground for good ideas, but it never seemed to get off the ground. Probably a bit too complex, in the end.
I cant belive i read all this.
anyone got a magic wand who can create this?
I personally think this is a great idea. But there are so many ideas that I'm afraid it will be rushed out and half-done. But if this succeeds it may be one of the best/complex gamemodes in my opinion. Also, will there will be only one, custom made map, or different maps for different, I guess you would call them phases.
Anyone got a spare server and some one who can rejigger some mods?
I have an Idea. What if you were to die because aliens killed you then took to captive. Could you start a rebellion. That would be awesome. You could navigate the city by finding a map of the city (in the main prison guard office) and then exit. This also means you would get alien guns. Again could that be used against a player?
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