botch: Fixed player join bug, players join AFTER setup is..
0 replies, posted
[B]Revision 1021[/B]
[INDENT]Fixed player join bug, players join AFTER setup is called now (causes issues in derived classes)
Enum defining
player class
player control function[/INDENT][B]Changed Files:[/B]
[LIST]
[*]trunk/Source/Worlds/SquirrelWorld/BaseScriptEntity.cpp
[*]trunk/Source/Worlds/SquirrelWorld/BaseScriptWorld.cpp
[*]trunk/Source/entity/sc_entity.cpp
[*]trunk/Source/networking/networking.vcproj
[*]trunk/Source/public/IPlayer.h
[*]trunk/Source/public/ISquirrel.h
[*]trunk/Source/public/ISquirrelObject.h
[*]trunk/Source/public/SquirrelBinding.h
[*]trunk/Source/squirrel/CSquirrel.cpp
[*]trunk/Source/squirrel/CSquirrel.h
[*]trunk/Source/squirrel/CSquirrelObject.h
[*]trunk/Source/squirrel/class/sc_vector.cpp
[*]trunk/Source/world/World/BaseWorld.cpp
[*]trunk/Source/world/World/BaseWorld.h
[/LIST][B]Added Files:[/B]
[LIST]
[*]trunk/Source/networking/sc_player.cpp
[/LIST]
Committed By [B]Garry Newman[/B]
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