• botch: Fixed player join bug, players join AFTER setup is..
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[B]Revision 1021[/B] [INDENT]Fixed player join bug, players join AFTER setup is called now (causes issues in derived classes) Enum defining player class player control function[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/Source/Worlds/SquirrelWorld/BaseScriptEntity.cpp [*]trunk/Source/Worlds/SquirrelWorld/BaseScriptWorld.cpp [*]trunk/Source/entity/sc_entity.cpp [*]trunk/Source/networking/networking.vcproj [*]trunk/Source/public/IPlayer.h [*]trunk/Source/public/ISquirrel.h [*]trunk/Source/public/ISquirrelObject.h [*]trunk/Source/public/SquirrelBinding.h [*]trunk/Source/squirrel/CSquirrel.cpp [*]trunk/Source/squirrel/CSquirrel.h [*]trunk/Source/squirrel/CSquirrelObject.h [*]trunk/Source/squirrel/class/sc_vector.cpp [*]trunk/Source/world/World/BaseWorld.cpp [*]trunk/Source/world/World/BaseWorld.h [/LIST][B]Added Files:[/B] [LIST] [*]trunk/Source/networking/sc_player.cpp [/LIST] Committed By [B]Garry Newman[/B]
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