• Build It! Servers. SpaceBuild 3 - Combat
    3 replies, posted
Hey Guys, as you can see by the title we are running a SpaceBuild 3 server which is hosted by BioServers. For people who have never used SpaceBuild 3 will not understand the joys of playing it. People who have played it knows how good it is to play SpaceBuild 3 and be able to have fights in space. I invite everyone to come and join me on my server to build ships, form teams and then have a huge space war. Hope you guys will join. [B]Server IP/Port:[/B] 109.169.52.85:27015 [B]Dedicated/Listen:[/B] Dedicated [B]Country/Location:[/B] UK, London [B]Password:[/B] N/A [B]Gamemode:[/B] SpaceBuild 3 *Wiremod, Wire Rings, Wire Extras :: SVN Version *SBEP :: SVN Version *SpaceBuild 3 :: SVN Version *E2 Extentions Installed *Admin Mod is Evolve, Includes a Few Plugins *Weight Stool *Smart constraint *Nocollide multi *Super Multi Parent *Many More.... E2 Fuctions: RD FUNCTIONS ============ E:rdIsNode() - Returns 1 if the entity is a resource node E:rdIsPump() - Returns 1 if the entity is a resource pump E:rdIsValve() - Returns 1 if the entity is a resource valve E:rdIsDevice() - Returns 1 if the entity works with resource distribution 3 E:rdCapacity( "resource name" ) - Returns the capacity of an RD entity. E:rdNetCapacity( "resource name" ) - Returns the capacity of the entire network the entity belongs to E:rdAmount( "resource name" ) - Returns the amount of a resource available E:rdNetID() - Returns the ID of the network the entity belongs to E:rdResourceList() - Returns an array containing all of the resources that are stored or needed in a network. ONLY WORKS ON A RESOURCE NODE ENTITY! E:rdNetEntities() - Returns an array containing all of the entities connected to the current entity. ONLY WORKS ON A RESOURCE NODE ENTITY! E:rdLinkedNets() - returns an array containing all of the node entities linked to the current network. ONLY WORKS ON A RESOURCE NODE ENTITY! E:rdPumpSend("resource", amount) - Sends an amount of resource to another pump, if connected to one (max is 50 per E2 tick/interval). E must be a pump entity for this to work. E:rdPumpReceive("resource", amount) - Takes an amount of resource from another pump entity, if connected to one (max is 50 per E2 tick/interval). E must be a pump entity for this to work. E:rdPumpConnect(ent) - Connects a pump to another pump entity. Both entities must be pumps otherwise the function will do nothing. :P E:rdPumpDisconnect(ent) - Disconnects a pump entity, if it was connected to another pump. E:rdPumpConnected() - Returns 1 if the pump is connected to another pump. E:rdPumpConnectedTo() - returns the entity ID of the other pump, if connected to one. E:rdPumpName() - Returns the name of a pump (e.g. pump_319) rdInstalled() - Returns 1 if resource distribution (and CAF obviously) is installed SB FUNCTIONS ============ sbStars() - Returns an array containing the positions of every SB star on the map sbPlanets() - Returns an array containing the positions of every SB planet on the map. Does not return an array of entities for obvious reasons (moving planets, etc) E:sbEnvName() - Returns the name of the environment the RD/LS/SB entity is inside E:sbEmptyAir() - Returns the percentage of empty air in the environment E:sbGravity() - Returns the gravity level of the environment E:sbPressure() - Returns the pressure level of the environment E:sbHydrogen() - Returns the percentage of hydrogen in the environment E:sbNitrogen() - Returns the percentage of nitrogen in the environment E:sbCO2() - Returns the percentage of carbon dioxide in the environment E:sbOxygen() - Returns the percentage of oxygen in the environment E:sbTemperature() - Returns the temperature of the environment SB SUIT FUNCTIONS ================= E:sbSuitO2() - Returns the oxygen level of a player's suit, if a player entity is used E:sbSuitEnergy() - Returns the energy level of a player's suit E:sbSuitCoolant() - Returns the coolant level of a player's suit [B]I am open to suggestions, Please rate and comment my server on this page. Thank you[/B]
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