[QUOTE=TheDiddler;23859650]Breaking the laws of physics?
That's easy![/QUOTE]
Dude its gmod, it egaculates in the face of physics.
[QUOTE=Joe Phoenix;23859665]Dude its gmod, it egaculates in the face of physics.[/QUOTE]
Its a physics sandbox.
and its spelled "Ejaculation" or "ejaculates" :science:
And an answer to your problem, I suppose something like NO COLLIDE Would work. Or some good camera angles or... Why am i telling someone how to make gmod movies in the gd? bring your problems to the correct sub forum dumbass.
[QUOTE=Mega Tuna;23859756]Its a physics sandbox.
and its spelled "Ejaculation" or "ejaculates" :science:
And an answer to your problem, I suppose something like NO COLLIDE Would work. Or some good camera angles or... Why am i telling someone how to make gmod movies in the gd? bring your problems to the correct sub forum dumbass.[/QUOTE]
Its a very general questions so im asking in the GD ok? And no i already tried NO COLLIDE, it doesn't work.
[QUOTE=Joe Phoenix;23859839]Its a very general questions so im asking in the GD ok? And no i already tried NO COLLIDE, it doesn't work.[/QUOTE]
Garry's Mod discussion goes in the proper Garry's Mod board.
[QUOTE=Mac2468;23859863]Garry's Mod discussion goes in the proper Garry's Mod board.[/QUOTE]
[IMG]http://t1.gstatic.com/images?q=tbn:7xi1LVPsRlhOgM:http://i753.photobucket.com/albums/xx175/Sveinhund/large-green-checkmark.png&t=1[/IMG]
ok well im very sorry for putting it in the wrong forum, but could i still get some helP?
Not very many people from garrysmod discussion come to GD. You're better off taking this to the video subforum.
[QUOTE=Joe Phoenix;23859618]Hi again.
Some of you might know im helping to film a large gmod movie right now, and iv come up againest a problem.
I need a way to make bullets and lasers pass through an object while still keeping the objects physical properties. any idea?[/QUOTE]
You just got banned like a week ago for posting in the wrong section. Please take a quick second to read before posting. If a moderator could move this, that would be great.
To be honest, your best bet would probaly be to Greenscreen the lazer/bullets (This will require some video editing)
Either that, or you'll need a custom SWEP that fires lazers/bullets through props.
Just a question: Do the bullets and lasers still have to have physical properties? I.E: Killing people after passing through the prop?
[url]http://www.garrysmod.org/downloads/?a=view&id=26557[/url]
Maybe you can find some way for it to work, if not, use phys_timescale to slow it way down.
Or, maybe you can do phys_timescale 0, shoot the bullets, noclip it with the prop you are trying to shoot through, then put it at .01 or something to cap it in slow motion.
[QUOTE=Tukimoshi;23860453]You just got banned like a week ago for posting in the wrong section. Please take a quick second to read before posting. If a moderator could move this, that would be great.
To be honest, your best bet would probaly be to Greenscreen the lazer/bullets (This will require some video editing)
Either that, or you'll need a custom SWEP that fires lazers/bullets through props.
Just a question: Do the bullets and lasers still have to have physical properties? I.E: Killing people after passing through the prop?[/QUOTE]
Thats a very good question, no they do not have to have physical effects or infact really be bullets/lasers, they just have to looks like the real thing.
I was thinking about doing it holographically, do you think thats a good idea?
[QUOTE=Joe Phoenix;23861011]Thats a very good question, no they do not have to have physical effects or infact really be bullets/lasers, they just have to looks like the real thing.
I was thinking about doing it holographically, do you think thats a good idea?[/QUOTE]
why not just use the physgun (while set to invisible) look through a camera you've set up, and use a shell effect? effects automaticly dont collide with anything.
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