• Film set problem...
    12 replies, posted
This thread is closed, thanks for your help.
Breaking the laws of physics? That's easy!
[QUOTE=TheDiddler;23859650]Breaking the laws of physics? That's easy![/QUOTE] Dude its gmod, it egaculates in the face of physics.
[QUOTE=Joe Phoenix;23859665]Dude its gmod, it egaculates in the face of physics.[/QUOTE] Its a physics sandbox. and its spelled "Ejaculation" or "ejaculates" :science: And an answer to your problem, I suppose something like NO COLLIDE Would work. Or some good camera angles or... Why am i telling someone how to make gmod movies in the gd? bring your problems to the correct sub forum dumbass.
[QUOTE=Mega Tuna;23859756]Its a physics sandbox. and its spelled "Ejaculation" or "ejaculates" :science: And an answer to your problem, I suppose something like NO COLLIDE Would work. Or some good camera angles or... Why am i telling someone how to make gmod movies in the gd? bring your problems to the correct sub forum dumbass.[/QUOTE] Its a very general questions so im asking in the GD ok? And no i already tried NO COLLIDE, it doesn't work.
[QUOTE=Joe Phoenix;23859839]Its a very general questions so im asking in the GD ok? And no i already tried NO COLLIDE, it doesn't work.[/QUOTE] Garry's Mod discussion goes in the proper Garry's Mod board.
[QUOTE=Mac2468;23859863]Garry's Mod discussion goes in the proper Garry's Mod board.[/QUOTE] [IMG]http://t1.gstatic.com/images?q=tbn:7xi1LVPsRlhOgM:http://i753.photobucket.com/albums/xx175/Sveinhund/large-green-checkmark.png&t=1[/IMG]
ok well im very sorry for putting it in the wrong forum, but could i still get some helP?
Not very many people from garrysmod discussion come to GD. You're better off taking this to the video subforum.
[QUOTE=Joe Phoenix;23859618]Hi again. Some of you might know im helping to film a large gmod movie right now, and iv come up againest a problem. I need a way to make bullets and lasers pass through an object while still keeping the objects physical properties. any idea?[/QUOTE] You just got banned like a week ago for posting in the wrong section. Please take a quick second to read before posting. If a moderator could move this, that would be great. To be honest, your best bet would probaly be to Greenscreen the lazer/bullets (This will require some video editing) Either that, or you'll need a custom SWEP that fires lazers/bullets through props. Just a question: Do the bullets and lasers still have to have physical properties? I.E: Killing people after passing through the prop?
[url]http://www.garrysmod.org/downloads/?a=view&id=26557[/url] Maybe you can find some way for it to work, if not, use phys_timescale to slow it way down. Or, maybe you can do phys_timescale 0, shoot the bullets, noclip it with the prop you are trying to shoot through, then put it at .01 or something to cap it in slow motion.
[QUOTE=Tukimoshi;23860453]You just got banned like a week ago for posting in the wrong section. Please take a quick second to read before posting. If a moderator could move this, that would be great. To be honest, your best bet would probaly be to Greenscreen the lazer/bullets (This will require some video editing) Either that, or you'll need a custom SWEP that fires lazers/bullets through props. Just a question: Do the bullets and lasers still have to have physical properties? I.E: Killing people after passing through the prop?[/QUOTE] Thats a very good question, no they do not have to have physical effects or infact really be bullets/lasers, they just have to looks like the real thing. I was thinking about doing it holographically, do you think thats a good idea?
[QUOTE=Joe Phoenix;23861011]Thats a very good question, no they do not have to have physical effects or infact really be bullets/lasers, they just have to looks like the real thing. I was thinking about doing it holographically, do you think thats a good idea?[/QUOTE] why not just use the physgun (while set to invisible) look through a camera you've set up, and use a shell effect? effects automaticly dont collide with anything.
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