• Model/Missing texture, need help.
    0 replies, posted
First off, I really don't have a clue as to whether or not this is in the right, or wrong place. I would reply to this thread, [url]http://www.facepunch.com/threads/666618-Fallout-3-Model-Porting[/url] - But It was over a month bump, so, I'm just gonna post here, lol. Anyway. So, I followed the tutorial I had linked above, and, well. I had some complications. I got the model into the game, I happened to be using the Anti-Material Rifle from Fallout New Vegas, but the textures are fucked. I've tried a few different things, and I honestly do not know the problem. Help is appreciated. QC File: [Code] $cd "C:\Users\Max.Max-PC\Desktop" // << make this line reference your desktop $modelname "Anti-Material Rifle\Anti-Material Rifle.mdl" $model "body" "prop.smd" $cdmaterials "materials\models/Anti-Material Rifle" $surfaceprop "metal" $keyvalues { prop_data { "base" "metal.Small" } } $sequence idle "propseq.smd" fps 1 $collisionmodel "propco.smd" { $concave $mass 100 $inertia 1.00 $damping 0.00 $rotdamping 0.00 }[/code] Texture and Model Paths [code]D:\Steam\steamapps\maxib123\garrysmod\garrysmod\models\Anti-Material Rifle D:\Steam\steamapps\maxib123\garrysmod\garrysmod\materials\models\Anti-Material Rifle[/code] In Game: [img]http://img88.imageshack.us/img88/3169/gmconstruct0002b.jpg[/img]
Sorry, you need to Log In to post a reply to this thread.