• Stargate, dial to another gmod server possible?
    28 replies, posted
I roaming around garrysmod.org when i came across a few Atlantis city maps I liked. Immediately I thought it would be awesome to be able to dial the gate and walk through it to a different server. any ideas on how to make this possible?
It is possible, but you would probably have to recode/edit the stargate, and it would be annoying having to wait for the next server to load. [b][url=http://wiki.garrysmod.com/?title=Player.ConCommand]Player.ConCommand [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] And force the player to use the connect command, unless its blocked. Edit: It isn't blocked, just checked.
maybe have a cluster of server instances on the same server and find a way to be connected to all at once using minimal memory for inactive instances?
Sassilization does this with their lobby server. It goes well for them. Somehow. Except they're billboards with pictures of transsexuals on them.
I think it would be relatively easy in general terms. All you'd need to do is keep a temporary database or log of stargates (where they go, locations in the game etc) then by using the SteamID you can determine where players should appear. You could also make the stargate dial on the other server while someone's coming through.
I think it would open a whole new side of gmod... sit in a private server and prototype a ship, then advance dup it and go into a spacebuild server and jump right into the game... obviously you can just connect manually, but the gates would keep people in server clusters...
This is a great idea, you really just have to make it reconnect the player. The only issue is you have to hit f3 or something to allow connection. So once you go through, you probably would have to have it kill you or something, then reconnect. This idea is great, the only issue is that, one you won't come out of the other stargate. Two, your props cant to with you. If you can find a way to do it, go for it! btw check out my thread on Astronomical wonders
I think the timing would work a little weird, as well it would rule out the need for DHD's since you'll be dialing IP Addresses..
Technically, it's possible. Easily for teleporting players. But (much) harder for teleporting props and keeping them consistent.
[QUOTE=aVoN;21041601]Technically, it's possible. Easily for teleporting players. But (much) harder for teleporting props and keeping them consistent.[/QUOTE] maybe making it save contraptions automatically with advdupe txt file and send it to the server with p2p method? and that can be really unsecure...
[QUOTE=Alpha 1-1;20845784]This is a great idea, you really just have to make it reconnect the player. The only issue is you have to hit f3 or something to allow connection. So once you go through, you probably would have to have it kill you or something, then reconnect. This idea is great, the only issue is that, one you won't come out of the other stargate. Two, your props cant to with you. If you can find a way to do it, go for it! btw check out my thread on Astronomical wonders[/QUOTE] actually, you could rig it up to come out of the other stargate. maybe just a dynamic spawn point with the location of the stargate saved.
socket module + player.ConCommand. Done.
thats a good idea
...that would be really cool if you made all these dramatic effects like a camera circling around you as you dramatically walk into the stargate in slowmotion :) anyway nice idea! (code for lua is Player.Concommand yes, im a coder.)
[QUOTE=Lyoko2;21042496]maybe making it save contraptions automatically with advdupe txt file and send it to the server with p2p method? and that can be really unsecure...[/QUOTE] No, better idea - you have more than one build, all builds have junction link on same directory with dupes. You must create empty directories on every server and then make junction link on shared direcotory with dupes. So you can use it on every server. That's not insecure
it seems like people know how to do this, so is someone going to?
so will anyone do this? if they do il actually play multiplayer(allthough that might be a bad thing sence for fun i drop nukes from the skybox on blastfungus below)
I doubt the effort would be worth the reward
[QUOTE=playelite;21847055]I doubt the effort would be worth the reward[/QUOTE] This. It would be exceptionally hard to implement, and to be honest, that amount of effort rarely comes for only recognition. [editline]11:15PM[/editline] I won't be doing it, I doubt anyone else will any time soon either.
Id like to see something as simple as a teleporter just to link to another teleporter in another server and that be it. I can see very practical implementation in an RP Situation. Think about it, and rp_downtown map linked to like rp_hometown. It would then be like a regular town literally uptown and downtown. And instead of moving props with you just turn up the time limit on prop cleanup on the servers. There all problems solved. At this point you could form all this into an stool that you can insert ip parameters and spawn on each end.
[QUOTE=sgt_josh;21877157]Id like to see something as simple as a teleporter just to link to another teleporter in another server and that be it. I can see very practical implementation in an RP Situation. Think about it, and rp_downtown map linked to like rp_hometown. It would then be like a regular town literally uptown and downtown. And instead of moving props with you just turn up the time limit on prop cleanup on the servers. There all problems solved. At this point you could form all this into an stool that you can insert ip parameters and spawn on each end.[/QUOTE] Any idea is possible, but it's the horrid connect time that breaks the feel. GmodTower tries it's best to get this idea as smooth as possible, but when I connect to another server, I don't feel like I'm just walking to a different part--the 3 minute+ load time breaks the feeling.
That would be so awesome, but very unlikely.
I cant help but feel like props being sent with the player would lag like hell
This is not the right forum for these ideas, go post this in lua coding -> requests, or the stargate thread.
Maybe for that the stargate will use the ninth chevron?
Well u could always do a spawn point above a stargate that u fall into when ever u join the server and u then come out in a gate room giving the illusion that u walked into the server Although will need to cheat load time and model/contraption spawning on the incoming side
Well, for the time it takes for the connection to be made (ie: when you load a server) Use the wormhole animation like in Stargate Atlantis Episode:The Shine. The vid can be looped until the server is loaded then you pop out the other end. Basically we would be replacing the load screen with a video... Right? I have seen this done once before... except the server changes maps through a supergate and all the players go with it when any one person steps through. Unfortunatley this isn't the best way to do it and it angers lots of people. Edit: WAIT!!!!! Can you run a command when you touch something???? If yes, why not run the player.CanCommand when they touch the event horizon? Also how would you connect to another server in the background (such as while playing said wormhole animation)?
Great idea, I dont see how no one has thought of this before. But why would you want to use a stargate model in like a city RP going from one map to another? Why not use other models like a door or tunnel.
You realise that this thread is two months old, yes? Please try to read the dates first.
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