• problem with running half-life 1 source in g-mod
    11 replies, posted
the ncps will not show up at all, doors and boxes are invisable and hl1 rag dolls are replaces with hl2 ones ( like barney and the g-man). there is probably more detail then this but this is all that I know of. Please help.
im missing textures, i dont think there is npcs tho
This is a more recent version of the source engine, so you have to use packs that require Half Life: Source. How are you trying to run it?
The NPCs screw up becuse HLS used npc_barney, HL2 also used npc_barney, it will use the HL2 entities screwing that up, same for the models
I am trying to play the second scene of half life one, the one after the tram intro. Is there any type of patch or anything that I need to get or use in order for it to work
Half Life Renaissance.
so i have to go buy another version of the game I ALREADY own?
[url]http://www.garrysmod.org/downloads/?a=view&id=57033[/url]
[QUOTE=jkenville91;24170691]so i have to go buy another version of the game I ALREADY own?[/QUOTE] [url]http://lmgtfy.com/?q=Half+Life%3A+Renaissance[/url] WOW! THAT WAS REALLY HARD!
thanks for clearing that up.
Actually, there's a newer version of HL:R and it's really much better. All the Sweps are great, there are 3 Half Life Decay NPCs, and it fixes the maps. Plus, it removes the Half Life Source and Half Life Source Deathmatch gamemodes that would cause you to die from falling once. But if you don't like SVN, you're out of luck.
Use [url=http://www.facepunch.com/showthread.php?t=945820]this version[/url] instead. It has more SNPCs and fixed a lot of code from the old version. [QUOTE=Tobba;24102900]The NPCs screw up becuse HLS used npc_barney, HL2 also used npc_barney, it will use the HL2 entities screwing that up, same for the models[/QUOTE] No it doesn't, It used "Monster_Barney". It used "monster_x" on everything. Don't say something unless you know what you're talking about.
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