• E2 Help with Scanningrooms
    2 replies, posted
Hi. i got this problem and i cant seem the figure it out.. this * Garage * has 2 doors Door 1 : Opens Via a targetfinder Door 2 : Via a timer Target2 : the one wich makes the Door 2 Open. * The scans 1&2 are two no collided props wich scan the people.. just for effect.. they dont work either cause it works with a timer to. wich doesnt seem to work. if you see in the e2... my timer should activate my second door.. * And Scan1&2 but it does not.. and i cant figure it out. ######################################################## @name garage_door @inputs Target1 Target2 Speedo1 Speedo2 @outputs Door1 Door2 Scan1 Scan2 @persist @trigger #[ Speed of the Speedo ]# Speed1 = inrange(Speedo1 +1 ,0,1) Speed2 = inrange(Speedo1 +1 ,2,20) Speed3 = inrange(Speedo2 +1 ,0,1) Speed4 = inrange(Speedo2 +1 ,2,20) #[ This is Door1 * Works via TargetFinder * ]# if (Target1>=1) {Door1 = 0 } else {Door1 = 90} if (Target2>=1) {timer("Succes1",3000)} if (changed(Speed2) & Speed2) {soundPlay(0,4,"ambient/machines/wall_ambient1.wav")} if (changed(Speed1) & Speed1) {soundPlay(1,0,"ambient/machines/combine_shield_loop3.wav") soundVolume(0,0.9) } #[ This is the ScanRoom * Works via Timer * ]# if (clk("Succes1")) {Scan1 = 0 } else { Scan1 = 90 } if (clk("Succes1")) {timer("Succes2",5000)} if (clk("Succes2")) {soundPlay(1,0,"vo/aperture_ai/00_part1_entry-3.wav")} if (clk("Succes2")) {timer("Succes3",5000)} #[ This is Door2 * Works Via a Timer * ]# if (clk("Succes3")) {Door2 = 0 } else {Door2 = 90} if (changed(Speed4) & Speed4) {soundPlay(0,4,"ambient/machines/wall_ambient1.wav")} if (changed(Speed3) & Speed3) {soundPlay(1,0,"ambient/machines/combine_shield_loop3.wav") soundVolume(0,0.9) } if (clk("Succes3")) {timer("Reset",1000)} #[ Simple Reset ]# if (clk("Reset")) { reset() } ######################################################## i hope this helps you to understand.... * Btw.. there used to be a special topic for e2 right ? or am i wrong ?
I think this should be in help and support, or am i wrong?
I am not following at all. Try to comment more. For instance, what effect does Door1=90 have? You can try the wiremod forum. [url]www.wiremod.com[/url] Sign up, find the forums, then the e2 subforum. Re-post this there. Also, use [ code ][/ code ] tags. Remove the spaces. [editline]1st February 2011[/editline] Oops, code tags behaved strange. [editline]1st February 2011[/editline] Fix'd
Sorry, you need to Log In to post a reply to this thread.