• Wiremod SVN Update (URGENT)
    3 replies, posted
If you don't feel like reading the big paragraph, it's just basically saying that the new wiremod update breaks your holos. Wire_model_pack_1's update adds more holos but does not fix the problem. A while ago, I felt like updating my Wiremod SVN since my e2 was getting pretty buggy and glitchy. So, I updated it and noticed that the update was deleting my holos. Now, since they're gone, I can't see them and when someone else spawns the model, it lags me out FPS wise. My friend and I had both updated our stuff so we wanted to find a solution. He updated his wire model pack 1 and noticed that it was adding more holos. All of them worked except for the ones that are usually in wire mod. I had also noticed the update on wire model pack 1 just basically duplicated the cube, sphere, etc. But when I went into singleplayer and spawned one hoping it would work, it was there but you could not see it. You could physgun it and move it around, hear the collisions, and see the contact effects. Since I had depthhud's radar, you could see it on your map but you couldn't physically see it. I have not yet tried to take an older version of wire and copy the holograms over. I was thinking of finding someone who hasn't already updated theirs and taking theirs. Anyone find any solutions? Any websites which contain these files? Any way we can upload it to this thread? Probably upload it to media fire or w/e and post the link to this thread. Thanks
Wtf? How is it dumb?
I'm up to date with my SVN and not having any problems.
With tortoise svn, use 'update to revision' to roll back to a previous version.
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