• Climb Skill V2 addon lua error!
    4 replies, posted
Whenever I start up Gmod I get this error; [lua\autorun\climb_skill_v2.lua:8] attempt to call global 'CLIENT' (a boolean value). Is there any way I can fix this/ any suggestions you can give me?
if CLIENT then ... code end // returns true if client false if SERVER Show us the whole of the lua code in that file
Ok heres the entire lua file; CreateConVar( "Climb_MaxLevel", 20, { FCVAR_REPLICATED, FCVAR_ARCHIVE } ) CreateConVar( "Climb_ExpGainDivider", 10, { FCVAR_REPLICATED, FCVAR_ARCHIVE } ) CreateConVar( "Climb_SpeedDivider", 5, { FCVAR_REPLICATED, FCVAR_ARCHIVE } ) CreateConVar( "Climb_ForceByLevelMul", 10, { FCVAR_REPLICATED, FCVAR_ARCHIVE } ) CreateConVar( "Climb_MinForceAdd", 60, { FCVAR_REPLICATED, FCVAR_ARCHIVE } ) CreateConVar( "Climb_MaxForceAdd", 100, { FCVAR_REPLICATED, FCVAR_ARCHIVE } ) if CLIENT() then local sound local canfallsound local maxvel function FallBlur() local ply = LocalPlayer() if ply:GetMoveType() == MOVETYPE_NOCLIP and ply:InVehicle() and ply:GetViewEntity() != ply then return end if ply:GetNetworkedEntity("RagdollPlayer"):IsValid() then vel = ply:GetNetworkedEntity("RagdollPlayer"):GetVelocity():Length() else vel = ply:GetVelocity():Length() end if ply.ImOnGround == false then maxvel = 300 else maxvel = 420 end if vel > maxvel then if !sound then sound = CreateSound(ply, "vehicles/fast_windloop1.wav") sound:Play() sound:ChangeVolume(0) end canfallsound = true DrawMotionBlur(1-math.Clamp(vel/1000,0,0.9), math.Clamp(vel/500,0,1), 0.01) else canfallsound = false end if sound then if canfallsound == true then sound:ChangeVolume(math.Clamp(vel/1000, 0, 1)) sound:ChangePitch(math.Clamp(vel/10, 0, 200)) else sound:ChangeVolume(0) end end end hook.Add("RenderScreenspaceEffects", "FallBlur", FallBlur) end if (SERVER) then local CanLastVel2 = false local NextExp = CurTime() local function DoWallJump(ply, key) if (ply:Alive() and key == IN_JUMP and ply:WaterLevel() <= 1 and !ply:InVehicle() ) then local pos = ply:GetShootPos(); local up = ply:GetUp(); local left = (ply:GetRight() * -1); local right = ply:GetRight(); local forward = ply:GetForward(); local back = (ply:GetForward() * -1); local MinDamage = (ply:GetNWInt("ClimbLevel") + 5) local MaxDamage = (ply:GetNWInt("ClimbLevel") + 10) local MinForcevalue = (ply:GetNWInt("ClimbLevel") * GetConVarNumber("Climb_ForceByLevelMul")) + GetConVarNumber("Climb_MinForceAdd") local MaxForcevalue = (ply:GetNWInt("ClimbLevel") * GetConVarNumber("Climb_ForceByLevelMul")) + GetConVarNumber("Climb_MaxForceAdd") local upforce = (up * (math.random(MinForcevalue, MaxForcevalue) + ply:GetVelocity():Length() / GetConVarNumber("Climb_SpeedDivider"))) ply.MaxClimbCombo = (math.Round(ply:GetNWInt("ClimbLevel")) / 2) + 3 if ply.ImOnGround == false then ply.PushForce = (math.random(MinForcevalue, MaxForcevalue) + ((ply:GetVelocity():Length() * 2) / GetConVarNumber("Climb_SpeedDivider"))) else ply.PushForce = (math.random(MinForcevalue, MaxForcevalue) + ((ply:GetVelocity():Length() / 5) / GetConVarNumber("Climb_SpeedDivider"))) end ply:SetNWInt("ClimbPushForce", ply.PushForce) if ply.WalljumpCombo >= ply.MaxClimbCombo then return end if (ply:KeyDown(IN_FORWARD)) then local tr = util.QuickTrace(pos, (back * 60), ply); if (tr.Hit) then ply:ViewPunch(Angle(10, 0, 0)); local WallFireFix = tr.Entity WallJumpSound(ply) util.BlastDamage(ply, ply, tr.HitPos, 4, math.random( MinDamage, MaxDamage ) ) if tr.Entity == WallFireFix and WallFireFix:IsOnFire() then tr.Entity:Extinguish() end ply:SetLocalVelocity((forward * ply.PushForce) + upforce); if ply.ImOnGround == false and NextExp < CurTime() then ply:SetNWInt("ClimbExp",math.Clamp(ply:GetNWInt("ClimbExp") + math.Round( GetConVarNumber("Climb_ExpGainDivider") / ply:GetNWInt("ClimbLevel") ), 0, 100) ) file.Write("ClimbSkill/stats/Exp_"..ply:UniqueID()..".txt", ply:GetNWInt("ClimbExp")) NextExp = CurTime() + 0.5 end end end if (ply:KeyDown(IN_BACK)) then local tr = util.QuickTrace(pos, (forward * 60), ply); if (tr.Hit) then ply:ViewPunch(Angle(10, 0, 0)); local WallFireFix = tr.Entity WallJumpSound(ply) util.BlastDamage(ply, ply, tr.HitPos, 4, math.random( MinDamage, MaxDamage ) ) if tr.Entity == WallFireFix and WallFireFix:IsOnFire() then tr.Entity:Extinguish() end ply:SetLocalVelocity((back * ply.PushForce) + upforce); if ply.ImOnGround == false and NextExp < CurTime() then ply:SetNWInt("ClimbExp",math.Clamp(ply:GetNWInt("ClimbExp") + math.Round( GetConVarNumber("Climb_ExpGainDivider") / ply:GetNWInt("ClimbLevel") ), 0, 100) ) file.Write("ClimbSkill/stats/Exp_"..ply:UniqueID()..".txt", ply:GetNWInt("ClimbExp")) NextExp = CurTime() + 0.5 end end end if (ply:KeyDown(IN_MOVELEFT)) then local tr = util.QuickTrace(pos, (right * 60), ply); if (tr.Hit) then local WallFireFix = tr.Entity WallJumpSound(ply) util.BlastDamage(ply, ply, tr.HitPos, 4, math.random( MinDamage, MaxDamage ) ) if tr.Entity == WallFireFix and WallFireFix:IsOnFire() then tr.Entity:Extinguish() end if ply:KeyDown(IN_FORWARD) then ply:SetLocalVelocity(((left * ply.PushForce) + upforce) + (forward * ply.PushForce)); ply:ViewPunch(Angle(10, -10, 0)); elseif !ply:KeyDown(IN_FORWARD) then ply:SetLocalVelocity(((left * ply.PushForce) + upforce)); ply:ViewPunch(Angle(0, -10, 0)); end if ply.ImOnGround == false and NextExp < CurTime() then ply:SetNWInt("ClimbExp",math.Clamp(ply:GetNWInt("ClimbExp") + math.Round( GetConVarNumber("Climb_ExpGainDivider") / ply:GetNWInt("ClimbLevel") ), 0, 100) ) file.Write("ClimbSkill/stats/Exp_"..ply:UniqueID()..".txt", ply:GetNWInt("ClimbExp")) NextExp = CurTime() + 0.5 end end end if (ply:KeyDown(IN_MOVERIGHT)) then local tr = util.QuickTrace(pos, (left * 60), ply); if (tr.Hit) then local WallFireFix = tr.Entity WallJumpSound(ply) util.BlastDamage(ply, ply, tr.HitPos, 4, math.random( MinDamage, MaxDamage ) ) if tr.Entity == WallFireFix and WallFireFix:IsOnFire() then tr.Entity:Extinguish() end if ply:KeyDown(IN_FORWARD) then ply:SetLocalVelocity(((right * ply.PushForce) + upforce) + (forward * ply.PushForce)); ply:ViewPunch(Angle(10, 10, 0)); elseif !ply:KeyDown(IN_FORWARD) then ply:SetLocalVelocity(((right * ply.PushForce) + upforce)); ply:ViewPunch(Angle(0, 10, 0)); end if ply.ImOnGround == false and NextExp < CurTime() then ply:SetNWInt("ClimbExp",math.Clamp(ply:GetNWInt("ClimbExp") + math.Round( GetConVarNumber("Climb_ExpGainDivider") / ply:GetNWInt("ClimbLevel") ), 0, 100) ) file.Write("ClimbSkill/stats/Exp_"..ply:UniqueID()..".txt", ply:GetNWInt("ClimbExp")) NextExp = CurTime() + 0.5 end end end end end hook.Add("KeyPress", "DoWallJump", DoWallJump); end local LastVel = 0 local CanLastVel = false local CanHangTime = CurTime() local deployed = true local holstered = false local NextLevel = CurTime() local LevelUpSound = { Sound("vo/npc/male01/fantastic01.wav"), Sound("vo/npc/male01/fantastic02.wav"), Sound("vo/npc/male01/gotone01.wav"), Sound("vo/npc/male01/gotone02.wav"), Sound("vo/npc/male01/nice.wav"), Sound("vo/npc/male01/yeah02.wav") } local printed = false function ClimbThink() for k, v in pairs(player.GetAll()) do local pos = v:GetShootPos(); local forward = v:GetForward(); local up = v:GetUp(); if not v.Hanging and v:KeyDown(IN_USE) and GrabLedge(v) then v:SetMoveType(MOVETYPE_NONE) v.Hanging = true if deployed == true then deployed = false v:GetViewModel():SetNoDraw(true) if v.ImOnGround == false then v:SetNWInt("ClimbExp",math.Clamp(v:GetNWInt("ClimbExp") + math.Round( GetConVarNumber("Climb_ExpGainDivider") / v:GetNWInt("ClimbLevel") ), 0, 100) ) file.Write("ClimbSkill/stats/Exp_"..v:UniqueID()..".txt", v:GetNWInt("ClimbExp")) end end end if deployed == false and v:Alive() then v:GetActiveWeapon():SetNextPrimaryFire(CurTime() + 0.1) end if v.Hanging and v:KeyDown(IN_JUM
remove the () on CLIENT() :p if CLIENT() then to if CLIENT then
Thank you I needed that a lot.
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