• PHONG SHADER ERROR FIX
    14 replies, posted
Ok, i know you have been having those problems, but i got your fix. Put this in console. mat_fullbright 1. It fixes it all.
Yet it makes lighting very ugly, and you can't do it on multiplayer.
But, heres the point. IT WORKS. For doing posing, and everything else offline, its a fix.
[lua]hook.Add("PostDrawOpaqueRenderables" , "FixPhong" , cam.Start3D(EyePos(),EyeAngles()) render.SuppressEngingLighting(true) for k , v in pairs(ents.GetAll()) do if string.find(v:GetModel(), "combine") then v:DrawModel() end end render.SuppressEngineLighting() cam.End3D() end )[/lua] Theoretical fix based on this thread. Can't be arsed making a table with all the affected models but you get the idea.
I believe the phone shader has its own console command to toggle it. Fullbright is a damn joke of a fix, removing all lighting to fix a minor lighting problem? totally logical :downs:
Well although this is a fix. It is temporary and really should be used if desperately urgent imo. I would rather just wait for Garry/Valve. (Do not start a debate about whose problem it is, Idk if it is garry or valve)
That's like taking all the tires off your car if one of them goes flat. [editline]30th April 2011[/editline] :iiaca:
Wow, totally counter-productive from a "poser's" perspective, sorry.
Wait what's the lighting problem. Is it when some things are too bright or just white?
this should be called "Epic Fail Fix"
No, this should really be called "A fix which fixes nothing and breaks 10 things"
[QUOTE=Jim_Riley;29535201]Wow, totally counter-productive from a "poser's" perspective, sorry.[/QUOTE]What Jim said. I appreciate the concern and the fact that you attempted to fix the mistake for us, I really do, but this won't work for me, since I need the map's lighting for comics. But thanks anyway!
Well, it still kinda works... Kinda...
Not it's just fucking irratating.
[b]r_worldlights 0[/b] sort of alleviates the problem. You no longer get the terrible sheen, but models are lit pretty shittily. It pretty much makes every model look like it has almost no shaders, other than a normalmap.
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