• gamemode stargate roleplay help
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heya ive created a simple stargate rp gamemode for my server im about 20% the way through making it. ive done cl_init, init and shared problem is when i test it it sets the gamemode to base gamemode here is info.tx the init file and shared -------------------------------------------------------------------------------------------------------------- shared GM.Name = "Stargate_RolePlay" GM.Author = "Lece_the_melon_theif" GM.Email = "lece@live.co.uk" GM.Website = "N/A" DeriveGamemode( "Sandbox" ) function GM:Initialize() self.BaseClass.Initialize( self ) end -------------------------------------------------------------------------------------------------------------- init AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include( 'shared.lua' ) // Serverside only stuff goes here /*--------------------------------------------------------- Name: gamemode:PlayerLoadout( ) Desc: Give the player the default spawning weapons/ammo ---------------------------------------------------------*/ function GM:PlayerSpawn( ply ) self.BaseClass:playerSpawn( ply ) ply:SetGravity( 0. 90 ) ply:SetMaxHealth( 125, True ) ply:SetWalkSpeed( 325 ) ply:SetRunSpeed( 525 ) end ------------------------------------------------------------------------------------------------------- info.txt "Stargate_RolePlay" { "name" "Stargate_RolePlay" "version" "0.1" "up_date" "27th may 2011" // The date this version was published. Set before release! "author_name" "lece_the_melon_theif." "author_email" "lece@live.co.uk" "author_url" "none" "info" "Stargate_roleplay." "icon" "Stargate" // Icon to show in the Mods list inside Garry's Mod "hide" "0" // Do not hide this gamemode from the Mods list inside Garry's Mod
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