Hello users of Facepunch. I have come here because I am concerned about an issue that may arise.
I have heard from many users that you can be VAC banned for external processes if they appear suspicious to the Valve anti cheat technology this has made me concerned when I run this [url]http://www.wykeradio.org/html/downloads.html[/url] at the background. It is just a simple recording software that I use for an radio that is attached to my computer, having this running in the background while playing gmod and other VAC games is this safe? I apologize if I seem "paranoid" I just really can't afford to have my account banned by "vac". I also know that this process does not interact in any way with the game, or edit/inject it in anyway (I hope!) but I really don't want to take any chances as I know some people have been banned for DVD software before....
Many thanks,
Serverwatch.
"Any third-party modification to a game designed to give one player an advantage over another is classified as a cheat or hack and will trigger a VAC ban."
- [url]https://support.steampowered.com/kb_article.php?ref=7849-Radz-6869[/url]
You should be safe.
only programs intending to modify game binaries or game memory trigger a ban
GAC doesnt seem to be working right now anyway, and its been that way for a long time.
there's pretty much no punishment in gmod other than using baconbot or sethhack(?)
gac doesn't exist in gmod anymore, and vac pretty much bans for filenames in gmod
VAC uses signature detection for known cheats and injection points into the engine. It also detects modifications to game binaries (ie. if you try to use a hacked client dll)
There have been rare occurrences of false positives in the past. There have been a few cases where it banned for faulty RAM and at least one case of bans for a bad update for a specific game.
Though there are a couple of things that will trigger VAC bans.
Any Half-Life mod that uses modified DLLs outside the mod folder for custom effects (Spirit of Half-Life uses a modified hw.dll, sw.dll and opengl32.dll) You can safely use these mods if you don't install these extraneous DLLs when you install the mod.
Cheating Death (an outdated client-server anti-cheat for HL) is said to trigger a VAC ban.
Using external programs like Cheat Engine to interfere with the memory addresses that Steam or the VAC enabled game are using will trigger a VAC ban. You can however attach a debugger (like Visual Studio) to the game process without issue.
[QUOTE=GiGaBiTe;46724067]VAC uses signature detection for known cheats and injection points into the engine. It also detects modifications to game binaries (ie. if you try to use a hacked client dll)
There have been rare occurrences of false positives in the past. There have been a few cases where it banned for faulty RAM and at least one case of bans for a bad update for a specific game.
Though there are a couple of things that will trigger VAC bans.
Any Half-Life mod that uses modified DLLs outside the mod folder for custom effects (Spirit of Half-Life uses a modified hw.dll, sw.dll and opengl32.dll) You can safely use these mods if you don't install these extraneous DLLs when you install the mod.
Cheating Death (an outdated client-server anti-cheat for HL) is said to trigger a VAC ban.
Using external programs like Cheat Engine to interfere with the memory addresses that Steam or the VAC enabled game are using will trigger a VAC ban. You can however attach a debugger (like Visual Studio) to the game process without issue.[/QUOTE]
what you say is true but it does not apply to garry's mod, you are free to inject your dlls and bypass SE on gmod with no punishment as long as you're not using sethhack, baconbot or whatever else is on the very small list of things
Just because it may be allowed now doesn't mean you should do it. Garry could do something like he did with Rust and have a surprise update to the anticheat and you'd be fucked.
Even then in light of an exploit revealed a week or 2 ago you dont even need a bypass to force a variable on your client anymore. thankfully i believe this is fixed in the upcoming update
Gmod's vac doesn't seem to ban for things that vac in other games would. You should be fine. Even in other games, the behavior of that program will not trigger a vac ban. I'm fairly certain vac's faq page specifically says that screen recorders are fine.
[QUOTE=AJ10017;46725353]Even then in light of an exploit revealed a week or 2 ago you dont even need a bypass to force a variable on your client anymore. thankfully i believe this is fixed in the upcoming update[/QUOTE]
There are plenty of ways of getting around that cvar, including one that only uses lua.
I heard from somewhere most things that modify your Source and make your gameplay different to other peoples can possibly get detected and VAC Banned. Even if it is a little music player. This is just what I heard on some post somewhere.
[QUOTE=SatoshiAaron;46729970]I heard from somewhere most things that modify your Source and make your gameplay different to other peoples can possibly get detected and VAC Banned. Even if it is a little music player. This is just what I heard on some post somewhere.[/QUOTE]
VAC raises flags if it detects certain things that might be stuff like overlays for voip or music, etc, and these flags are manually reviewed/undergo more analysis and there are probably whitelists for stuff like the mumble overlay - it will probably instaban on stuff like forcing cvars or blacklisted things being injected/picked up by VAC (very common, public cheats etc)
at least this is how i understand VAC to work (the system of "flagging" an account & blacklisted detections) but it does [i]not[/i] work like that for garry's mod
[QUOTE=Smt;46730005]VAC raises flags if it detects certain things that might be stuff like overlays for voip or music, etc, and these flags are manually reviewed/undergo more analysis and there are probably whitelists for stuff like the mumble overlay - it will probably instaban on stuff like forcing cvars or blacklisted things being injected/picked up by VAC (very common, public cheats etc)
at least this is how i understand VAC to work (the system of "flagging" an account & blacklisted detections) but it does [i]not[/i] work like that for garry's mod[/QUOTE]
I see kinda like Call of Duty. It kicks you from servers if you have steam overlay on.
like 90% of you dont know how VAC works, pls stop postin about it. It's incorrect
[QUOTE=Map in a box;46723846]gac doesn't exist in gmod anymore, and vac pretty much bans for filenames in gmod[/QUOTE]
read: sethhack, deco, and cvar3. Renaming it iirc will bypass vac, but you might have to change the binary also
In the end, OP is fine and valve will never release extra info about VAC, therefore, we are safe and secure and Garry's Mod handles it differently.
[QUOTE=Map in a box;46743643]read: sethhack, deco, and cvar3. Renaming it iirc will bypass vac, but you might have to change the binary also[/QUOTE]
cvar3 (at least from what i've used) doesn't VAC
[QUOTE=Smt;46744472]cvar3 (at least from what i've used) doesn't VAC[/QUOTE]
Huh. I thought it did, guess I was wrong. I always used it legitimately anyway.
[QUOTE=Map in a box;46746187]Huh. I thought it did, guess I was wrong. I always used it legitimately anyway.[/QUOTE]
it was only gac detected for short time
Someone bring back Script Enforcer it wasn't perfect but offered more protection than allowcslua.
[QUOTE=GiGaBiTe;46724067]VAC uses signature detection for known cheats and injection points into the engine. It also detects modifications to game binaries (ie. if you try to use a hacked client dll)
There have been rare occurrences of false positives in the past. There have been a few cases where it banned for faulty RAM and at least one case of bans for a bad update for a specific game.
Though there are a couple of things that will trigger VAC bans.
Any Half-Life mod that uses modified DLLs outside the mod folder for custom effects (Spirit of Half-Life uses a modified hw.dll, sw.dll and opengl32.dll) You can safely use these mods if you don't install these extraneous DLLs when you install the mod.
Cheating Death (an outdated client-server anti-cheat for HL) is said to trigger a VAC ban.
Using external programs like Cheat Engine to interfere with the memory addresses that Steam or the VAC enabled game are using will trigger a VAC ban. You can however attach a debugger (like Visual Studio) to the game process without issue.[/QUOTE]
no vac barely works for gmod
"hacked client"
this isn't minecraft
"Hacked client dll"
Injection completed successfully!
vac doesn't work very well for gmod
VAC works on gmod as it's intended to do so. Lots of VAC has been disabled because of reasons that Garry posted about literally ages ago.
VAC currently can detect bytepatching and MD5 hashes, that's pretty much all VAC scans for (in GMod at least) while GAC is a complete blacklist of modules (by name) and can be edited out via host file or by removing the plain text link from client.dll without any punishment (but other games will punish you for doing so, if they're running VAC). VAC never even detected deco despite being on the list, it was only blocked from loading afaik, rename the module if you're afraid of getting detected and change the MD5.
[QUOTE=Reyjr43;46760332]VAC works on gmod as it's intended to do so. Lots of VAC has been disabled because of reasons that Garry posted about literally ages ago.
VAC currently can detect bytepatching and MD5 hashes, that's pretty much all VAC scans for (in GMod at least) while GAC is a complete blacklist of modules (by name) and can be edited out via host file or by removing the plain text link from client.dll without any punishment (but other games will punish you for doing so, if they're running VAC). VAC never even detected deco despite being on the list, it was only blocked from loading afaik, rename the module if you're afraid of getting detected and change the MD5.[/QUOTE]
It doesn't detect bytepatching. Many lua modules use hooks that mess with code without consequence.
[QUOTE=sasherz;46766172]It doesn't detect bytepatching. Many lua modules use hooks that mess with code without consequence.[/QUOTE]
I know plenty of people that have been VAC banned from GMod for bytepatching.
[QUOTE=Reyjr43;46766355]I know plenty of people that have been VAC banned from GMod for bytepatching.[/QUOTE]
I know plenty of people including myself and anyone who has used modules like gm_sourcenet3 who have bytepatched and not been banned.
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