New MedievalRP Server - Need script assistance and other coding as well as extra work
7 replies, posted
Hi all, Now I don't come here very often as I often like the process of trial and error to learn how to make things but since I want this go go as good as possible I could really use some help from you guys and girls.
First things first: I have made a gamemode using Darkrp as a base and rewriting some stuff on it to make it more medieval which looks cool and works well, however I could really use some scripts to make things run smoother. There are two in particular that I have in mind:
1. [B]NPC Spawns[/B] for custom npcs (dark messiah and skyrim) which will appear when in a certain range - this will reduce server lag and still have a good level of involvement without having to go around spawning them yourself.
2. [B]Mounts[/B], such as dragons, horses, rhinos whatever comes to mind aha.
I have been trying to make my own way around these using persistent settings on npc spawners which works but lags, A LOT.
If anybody has any advise or would lend a hand on making this gamemode with me, I would be very applicative! :dance:
[QUOTE=hayche88;47779358]plz code my server for me for free[/QUOTE]
no
I was asking for advice, not unnecessary comments
[QUOTE=hayche88;47779552]If anybody has any advise [B]or would lend a hand on making this gamemode with me[/B][/QUOTE]
here's your advice:
1. learn to code
2. learn to code
3. learn to code
bonus advice: darkRP is shit, host something people actually care about and you'll have much better chances of finding help
[highlight](User was banned for this post ("Sarcastic - not even needed." - UberMensch))[/highlight]
Yeah brill thanks mate
[QUOTE=legendofrobbo;47779583]here's your advice:
1. learn to code
2. learn to code
3. learn to code
bonus advice: darkRP is shit, host something people actually care about and you'll have much better chances of finding help[/QUOTE]
I understand he's not understanding, but the sarcasm isn't really necessary.
To the OP, this forum will help with specific questions you have on implementation or coding, but broad ideas are hard to assist in without making full code.
1. ents.FindInSphere/vector math can be used to detect when a player enters a zone and when to spawn NPCs at a location using ents.Create. You'll can track player position in the world using Player:GetPos, and can be compared to zones that spawn different NPCs.
2. Without creating different models with custom mount animations, this is impossible.
Thanks a lot, i'll give it a shot and see how it goes
[QUOTE=legendofrobbo;47779504]no[/QUOTE]
I agree with code_gs, the OP isn't asking for people to do the work for him. He's looking for pointers which you could've helped provide.
Sorry, you need to Log In to post a reply to this thread.