[IMG]http://i.gyazo.com/d359d09655e595d1bbc323889bdbfd13.jpg[/IMG]
As you can see in the screenshots, it shows that when they crouch he doesn't count the head as a "hitbox". I have no idea but is there a fix to this?
Same problem here, I've fixed it some days ago.
I just had to rescale the players "SetHullDuck", just add
[CODE]ply:SetHullDuck( Vector( -16, -16, 0 ), Vector( 16, 16, 40 ) )[/CODE]
to "gamemodes/terrortown/gamemode/player.lua" at line 56-94 in the "GM:PlayerSpawn()" function.
I don't know what causes this issue and this fix may make "crouch-jumping" feel not smooth like before but at least it fixed the hitbox when crouching.
(sry for my gay english skills)
Thank you for this fix KingCentKing
ply:SetHullDuck( Vector( -16, -16, 0 ), Vector( 16, 16, 40 ) )
ply.spawn_nick = ply:Nick()
ply.has_spawned = true
It doesn't work for some reason.
never mind it worked
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