• TTT Hitboxes? New UPDATE?
    3 replies, posted
[IMG]http://i.gyazo.com/d359d09655e595d1bbc323889bdbfd13.jpg[/IMG] As you can see in the screenshots, it shows that when they crouch he doesn't count the head as a "hitbox". I have no idea but is there a fix to this?
Same problem here, I've fixed it some days ago. I just had to rescale the players "SetHullDuck", just add [CODE]ply:SetHullDuck( Vector( -16, -16, 0 ), Vector( 16, 16, 40 ) )[/CODE] to "gamemodes/terrortown/gamemode/player.lua" at line 56-94 in the "GM:PlayerSpawn()" function. I don't know what causes this issue and this fix may make "crouch-jumping" feel not smooth like before but at least it fixed the hitbox when crouching. (sry for my gay english skills)
Thank you for this fix KingCentKing
ply:SetHullDuck( Vector( -16, -16, 0 ), Vector( 16, 16, 40 ) ) ply.spawn_nick = ply:Nick() ply.has_spawned = true It doesn't work for some reason. never mind it worked
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