• physprop_material jalopytire vs physprop_material jeeptire
    4 replies, posted
Is there really a difference between the 2? Or do they have the same grip
See for yourself: [code] "rubber" { "base" "dirt" "elasticity" "0.2" "friction" "0.8" "stepleft" "Rubber.StepLeft" "stepright" "Rubber.StepRight" "impacthard" "Rubber.ImpactHard" "impactsoft" "Rubber.ImpactSoft" "bulletimpact" "Rubber.BulletImpact" "audioroughnessfactor" "0.1" "audiohardnessfactor" "0.2" } "jeeptire" { "base" "rubber" "bulletimpact" "Rubber_Tire.BulletImpact" "impacthard" "Rubber_Tire.ImpactHard" "impactsoft" "Rubber_Tire.ImpactSoft" // "strain" "Rubber_Tire.Strain" "friction" "1.337" } "jalopytire" { "base" "jeeptire" "elasticity" "0.1" }[/code]
Isn't there a physprop material that has like 3 friction, but makes a bunch of noise?
[QUOTE=ArtikNinetail;48963721]Isn't there a physprop material that has like 3 friction, but makes a bunch of noise?[/QUOTE] I think I've used it before. It makes a shitton of noise when it moves sideways. IIRC It's a phx physprop material.
[QUOTE=TheMrFailz;48965079]I think I've used it before. It makes a shitton of noise when it moves sideways. IIRC It's a phx physprop material.[/QUOTE] [url]https://svn.code.sf.net/p/phoenix-storms/code/scripts/surfaceproperties/surfaceproperties_phx.txt[/url] [code] //PhoeniX-Storms 2 "gm_torpedo" { "base" "canister" "density" "600" "friction" "0.5" "elasticity" "0.2" "impacthard" "Canister.ImpactHard" "impactsoft" "Canister.ImpactSoft" "scraperough" "Canister.ScrapeRough" "scrapesmooth" "Canister.ScrapeSmooth" "roll" "Canister.Roll" } //Wooden Wheels "gm_ps_woodentire" { "base" "Wood" "density" "550" "elasticity" "0.2" "friction" "1.0" "stepleft" "Wood.StepLeft" "stepright" "Wood.StepRight" "bulletimpact" "Wood.BulletImpact" "scraperough" "Wood.ScrapeRough" "scrapesmooth" "Wood.ScrapeSmooth" "impacthard" "Wood.ImpactHard" "impactsoft" "Wood.ImpactSoft" "strain" "Wood.Strain" "break" "Wood.Break" "audioreflectivity" "0.33" "audiohardnessfactor" "0.25" } //Metallic wheels "gm_ps_metaltire" { "density" "2500" "elasticity" "0.1" "audioreflectivity" "0.83" "friction" "1.0" "stepleft" "SolidMetal.StepLeft" "stepright" "SolidMetal.StepRight" "impacthard" "PhxMetal.ImpactHard" "impactsoft" "PhxMetal.ImpactHard" "scraperough" "SolidMetal.ScrapeRough" "scrapesmooth" "SolidMetal.ScrapeSmooth" "bulletimpact" "SolidMetal.BulletImpact" "strain" "SolidMetal.Strain" "gamematerial" "M" } "gm_ps_soccerball" { "base" "rubbertire" "elasticity" "80" "friction" "0.2" "density" "4500" } "phx_rubbertire" { "base" "rubber" "bulletimpact" "Rubber_Tire.BulletImpact" "impacthard" "Rubber_Tire.ImpactHard" "impactsoft" "Rubber_Tire.ImpactSoft" "strain" "Phx_Rubber_Tire.Strain" "scraperough" "Phx_Rubber_Tire.Strain" "scrapesmooth" "Phx_Rubber_Tire.Strain" "friction" "3.0" } "phx_rubbertire2" { "base" "rubber" "bulletimpact" "Rubber_Tire.BulletImpact" "impacthard" "Rubber_Tire.ImpactHard" "impactsoft" "Rubber_Tire.ImpactSoft" "strain" "Phx_Rubber_Tire.Strain" "scraperough" "Phx_Rubber_Tire.Strain" "scrapesmooth" "Phx_Rubber_Tire.Strain" "friction" "5.0" } [/code]
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