Gmod doesn't have the greatest community ever, half of it consisting of kids on DarkRP (or any other DarkRP rename/re-skin), the other quarter being "serious" role players that visit any server requiring the use of /me for every single action. The final quarter is a mix of casual gamers who may/may not continue to play it and developers and server owners.
Before I go off on a rant about them, I'd like to know, in your opinion, how much longer Gmod will last before its community and servers mostly die down.
[QUOTE=Pigsy;50748951]Gmod doesn't have the greatest community ever, half of it consisting of kids on DarkRP (or any other DarkRP rename/re-skin), the other quarter being "serious" role players that visit any server requiring the use of /me for every single action. The final quarter is a mix of casual gamers who may/may not continue to play it and developers and server owners.
[B]Before I go off on a rant about them[/B], I'd like to know, in your opinion, how much longer Gmod will last before its community and servers mostly die down.[/QUOTE]
So everything before that wasn't a rant?!
[QUOTE=greeley;50749104]So everything before that wasn't a rant?![/QUOTE]
Not as big a rant as it could've been
This thread gets brought up repeatedly and every time I say the same thing.
GMod is not and has not been dying, popularity has increased a huge amount since GMod13 came out which is when youtubers started catching on and making videos of the game, there was for a while a slump of development, which GMod has risen out of because young programmers have replaced those who left.
The game is not dying and will not die any time soon.
GMod is already dead... in my heart.
[QUOTE=Reyjr43;50749249]This thread gets brought up repeatedly and every time I say the same thing.
GMod is not and has not been dying, popularity has increased a huge amount since GMod13 came out which is when youtubers started catching on and making videos of the game, there was for a while a slump of development, which GMod has risen out of because young programmers have replaced those who left.
The game is not dying and will not die any time soon.[/QUOTE]
Who are you trying to convince? Us... or yourself?
Considering many user contribute to workshop by addon,playermodel,etc i dont think its will die easily.
Its keep getting more popular
But aren't loads of communities going down now? A recent one being LemonPunch
Ok, so GMOD isn't exactly dying. It's changing.
The GMOD we all knew and loved is slowly being replaced with a slightly more main-stream community of a younger generation. Many of us who started playing Gmod in the early days have since moved on to do something with our lives (Not all of us, just many), and games such as Garry's Mod just aren't something we are interested in anymore. As the old community moves on and the new community is ushered in, a lot of us will feel alienated by these younger players who have no idea how to weld a prop to another prop (hey, remember when that was exciting?), and will wish to leave the community.
In the end, Garry's Mod wont die, but it will be different. We are already seeing this now, with Scriptfodder, and Cu$tomDarkRP$erver#8310245, and much more. It's just a matter of time.
[QUOTE=Redfiend;50749961]Ok, so GMOD isn't exactly dying. It's changing.
The GMOD we all knew and loved is slowly being replaced with a slightly more main-stream community of a younger generation.[/QUOTE]
I love gmod being replaced by this utter trash:
[IMG]http://i.imgur.com/oXcx5bQ.png[/IMG]
[QUOTE=Moku;50750111]I love gmod being replaced by this utter trash:
[IMG]http://i.imgur.com/oXcx5bQ.png[/IMG][/QUOTE]
Like what the fuck, Sandbox should be in the top, we're in GARRY'S MOD, a SANDBOX game right?
[QUOTE=Pigsy;50748951]Gmod doesn't have the greatest community ever, half of it consisting of kids on DarkRP (or any other DarkRP rename/re-skin).[/QUOTE]
I've always been interested on what basis the assumption of DarkRP being full of kids is on. I run a decent size DarkRP community and id say, its not as dire as described, a very large majority of people who come on our discord is over the age of 16, up to 20 people on a server population of 50.
I decided to pull up my google analytics stats for our site, and I gather that Google isn't interested in people under the age of 18, but the lower ages is still interesting, as out of [B]152,000 users[/B], it say's
[IMG]https://i.gyazo.com/c5f25f8018ab779a9e7f761ffb450988.png[/IMG]
It means either one of 3 things,
• Google is completely wrong and should re write there algorithm
• That the mass assumption that the majority of DarkRP player being really young is wrong
• Or that my server is full of grand parents.
Whats your thoughts and opinions on this 'case study' you could say?
I feel like since Coderhire came around (and specifically, the shop where multiple people could buy the same addon), GMod died. It allowed people who had no clue how to run a server (other than buying it from a game hoster, uploading addons and editing some config files) to pollute the server browser. Some gamemodes got shit really fast because it was hard to find a decent server. At that point I actually stopped playing Garry's Mod, haven't felt the need to come back after that.
[QUOTE=Bings;50751179]I've always been interested on what basis the assumption of DarkRP being full of kids is on.
Whats your thoughts and opinions on this 'case study' you could say?
[/QUOTE]
I guarantee that most of those are kids that have put in the wrong age, as usual. Most of them would never use their real date of birth. And the 65+ age in your 'case study' is a prime example of kids using a really old year of birth.
Gmod won't die any time soon. It will just change, as it has done already.
I liked how gmod was a few years (like.. 5?) ago. Good amount of smaller gamemodes that were enjoyable, but the main focus still more or less on sandbox, or at least it felt that way. I loved building stuff with wiremod.. even though I never got too far with it. I try to do that now.. but it just doesn't feel like the same. Feels like I am the only one that cares. Feels like I am too late to the party. Oh, how I wish I could've gone back 5 years with the knowledge I had now..
[QUOTE=Cyberuben;50751240]I feel like since Coderhire came around (and specifically, the shop where multiple people could buy the same addon), GMod died. It allowed people who had no clue how to run a server (other than buying it from a game hoster, uploading addons and editing some config files) to pollute the server browser. Some gamemodes got shit really fast because it was hard to find a decent server. At that point I actually stopped playing Garry's Mod, haven't felt the need to come back after that.[/QUOTE]
I'm hoping to change this viewpoint with the community I hope to build. It's in quite early-mid stages, but I've been using my free time to make a gamemode that'll aim to capture the fun parts of RP without too many irritating rules.
Who knows, maybe it'll feel like good ol' Gmod RP and manage to bring some old players back.
[QUOTE]
Some early pics if you're interested:
[IMG]http://s32.postimg.org/e3ya362ud/image.png[/IMG]
[IMG]http://s32.postimg.org/ed51kkued/image.png[/IMG]
[IMG]http://s32.postimg.org/yocat4xd1/image.png[/IMG]
[B][U]And just started on this:[/U][/B]
[IMG]http://s32.postimg.org/sq32wn3s5/image.png[/IMG]
[/QUOTE]
[QUOTE=Pigsy;50751451]I'm hoping to change this viewpoint with the community I hope to build. It's in quite early-mid stages, but I've been using my free time to make a gamemode that'll aim to capture the fun parts of RP without too many irritating rules.
Who knows, maybe it'll feel like good ol' Gmod RP and manage to bring some old players back.[/QUOTE]
I'm everything but a fan of SantosRP (both the gamemode as the people behind it) but I think you'll have a hard time competing with them, because as far as I've seen, they have a really well done gamemode that took a while to develop.
Your server is not going to get a lot of attention unless you can somehow pull a large playerbase.
[QUOTE=Cyberuben;50751490]I'm everything but a fan of SantosRP (both the gamemode as the people behind it) but I think you'll have a hard time competing with them, because as far as I've seen, they have a really well done gamemode that took a while to develop.
Your server is not going to get a lot of attention unless you can somehow pull a large playerbase.[/QUOTE]
Funny you'd mention playerbase, I've had the opportunity to do a collaboration with LemonPunch when I last spoke to Gurrazor. They're basically on hold until they gain a new gamemode, preferably RP and me and him seem to get along. Thing is, from my experience, they had a cancerous group of rule exploiting "serious" RPers.
Oh and Santos took a while to develop due to having several owners, being unorganised, etc. Personally I think this could turn out a lot better, since I've made a lot of progress within this small month I've been working on it.
[QUOTE=Pigsy;50751502]Funny you'd mention playerbase, I've had the opportunity to do a collaboration with LemonPunch when I last spoke to Gurrazor. They're basically on hold until they gain a new gamemode, preferably RP and me and him seem to get along. Thing is, from my experience, they had a cancerous group of rule exploiting "serious" RPers.
Oh and Santos took a while to develop due to having several owners, being unorganised, etc. Personally I think this could turn out a lot better, since I've made a lot of progress within this small month I've been working on it.[/QUOTE]
Another quality gaming community you're mentioning there :')
[QUOTE=Cyberuben;50751240]I feel like since Coderhire came around (and specifically, the shop where multiple people could buy the same addon), GMod died. It allowed people who had no clue how to run a server (other than buying it from a game hoster, uploading addons and editing some config files) to pollute the server browser. Some gamemodes got shit really fast because it was hard to find a decent server. At that point I actually stopped playing Garry's Mod, haven't felt the need to come back after that.[/QUOTE]
Pasting from the Mod Mountain thread:
[QUOTE=NiandraLades;50719783]Bi yearly reminder that people still complained before Scriptfodder and Coderhire were a thing, only it was over Workshop addons[/QUOTE]
[QUOTE=Joeyl10;50722610]
i've owned gmod since 2008 and have nearly 3000 hours in it, niandra's right. before workshop it was garrysmod.org too.[/QUOTE]
[QUOTE=NiandraLades;50751718]Pasting from the Mod Mountain thread:[/QUOTE]
Workshop has it's good sides, so did Coderhire and Scriptfodder. Being able to find a coder that can develop what you want is great, but what I don't like is that the result of such platforms is that all servers use the same addons. I didn't even think about workshop to be honest, but I'm convinced that Coderhire and Scriptfodder did more "damage" than Workshop as the two sites generally had more addons that were actually 'worth it'.
You may obviously disagree with me, it's just my opinion about the whole thing.
[QUOTE=Pigsy;50751502]Funny you'd mention playerbase, I've had the opportunity to do a collaboration with LemonPunch when I last spoke to Gurrazor. They're basically on hold until they gain a new gamemode, preferably RP and me and him seem to get along. Thing is, from my experience, they had a cancerous group of rule exploiting "serious" RPers.
Oh and Santos took a while to develop due to having several owners, being unorganised, etc. Personally I think this could turn out a lot better, since I've made a lot of progress within this small month I've been working on it.[/QUOTE]
Practically everyone just moved over to nebulous.cloud and left Gurra. The community never really died but shifted to another community with a "better" director. Seeing how the community broke apart most people dont want to collaborate with Gurrazor.
[QUOTE=Cyberuben;50751730]Workshop has it's good sides, so did Coderhire and Scriptfodder. Being able to find a coder that can develop what you want is great, but what I don't like is that the result of such platforms is that all servers use the same addons. I didn't even think about workshop to be honest, but I'm convinced that Coderhire and Scriptfodder did more "damage" than Workshop as the two sites generally had more addons that were actually 'worth it'.
You may obviously disagree with me, it's just my opinion about the whole thing.[/QUOTE]
They were both as damaging as eachother. If the workshops the primary source of addons, it means literally any kid can just make a server, mix+match addons and fail to see time and effort put to making those addons since they're 'free'.
While I'm all for free stuff, I do think paid addons give the code some sort of value, so the server owners can see that we won't just do all this for free. It can also reduce the amount of people who open servers since it means paying for addons (obviously). Then again, this hasn't stopped all gmod servers looking the same.
[QUOTE=Pigsy;50752230]They were both as damaging as eachother. If the workshops the primary source of addons, it means literally any kid can just make a server, mix+match addons and fail to see time and effort put to making those addons since they're 'free'.
While I'm all for free stuff, I do think paid addons give the code some sort of value, so the server owners can see that we won't just do all this for free. It can also reduce the amount of people who open servers since it means paying for addons (obviously). Then again, this hasn't stopped all gmod servers looking the same.[/QUOTE]
A lot of people on Facepunch seem to want Gmod to be this active but somewhat closed off community, where every server owner is an efficient coder who is constantly building unique stuff. I don't blame them - imagine how awesome that would be
But it's never going to happen - not now, not in the past and not in a reality where free/paid public addons aren't a thing
If someone made GMOD Vive compatible I would quit my job and never leave the house again... For contraption building it would be perfect.
I think a much more interesting topic would be about [I]how[/I] and [I]why[/I] GMod would start declining in activity.
[QUOTE=Redfiend;50749961]Ok, so GMOD isn't exactly dying. It's changing.
The GMOD we all knew and loved is slowly being replaced with a slightly more main-stream community of a younger generation. Many of us who started playing Gmod in the early days have since moved on to do something with our lives (Not all of us, just many), and games such as Garry's Mod just aren't something we are interested in anymore. As the old community moves on and the new community is ushered in, a lot of us will feel alienated by these younger players who have no idea how to weld a prop to another prop (hey, remember when that was exciting?), and will wish to leave the community.
In the end, Garry's Mod wont die, but it will be different. We are already seeing this now, with Scriptfodder, and Cu$tomDarkRP$erver#8310245, and much more. It's just a matter of time.[/QUOTE]
I have already moved on from GMod, I haven't played it in a very long time for more than a few hours because it has changed a whole bunch, but a few of my friends are getting back into sandbox and trying to bring me along. Maybe I'll go one of these days with people who played back when DarkRP didn't have a custom HUD and the most ~custom DarkRP~ was Noobonic Plague, we can even play the old construct. :v:
[QUOTE=Reyjr43;50753731]I have already moved on from GMod, I haven't played it in a very long time for more than a few hours because it has changed a whole bunch, but a few of my friends are getting back into sandbox and trying to bring me along. Maybe I'll go one of these days with people who played back when DarkRP didn't have a custom HUD and the most ~custom DarkRP~ was Noobonic Plague, we can even play the old construct. :v:[/QUOTE]
I'm personally trying to bring attention back to Spacebuild. That includes mapping for it and shit... but so far all I've got is one or two people who come along, spawn a few props, and leave. Your typical Sandbox scene... :ohno:
Have fond memories in spacebuild, but in the end it got boring to do map size limitations.
[QUOTE=0VI;50753883]Have fond memories in spacebuild, but in the end it got boring to do map size limitations.[/QUOTE]
Thats why I want to combine Spacebuild with Map Repeater, to simulate truly infinite space. Such a task though is beyond my abilities.
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