• Garry's Mod Spacebuild Project - 2016 General Thread
    108 replies, posted
[IMG]https://dl.dropboxusercontent.com/u/45247280/html/spacebuildlogo.png[/IMG] [B]Garry's Mod Spacebuild Project 2016 Thread (V10) [/B][I] Build spaceships and land on distant worlds, perhaps building settlements or space stations. It comes with one demo map which includes all of the near-solar terrestrial planets: Mercury, Venus, Earth(and Moon), Mars(and moons.) Gravity only applies when standing on a planet, and the Moon has less than half normal gravity. Mercury is so close to the sun that you will receive burning damage if you do not find shade quickly. It is difficult to build due to the planet's instability causing frequent tremors. Venus has such a heavy atmosphere that you will be instantly crushed if you venture onto the surface without a Life Support System(Air Exchanger) to stabilize your atmospheric pressure. Both Earth and Mars have regular day and night cycles, though Earth's atmosphere is so thick that you cannot see anything in space during the daytime, while on Mars you can faintly see the outline of objects and other planets in the ruddy daytime atmospheric haze. [/I] From the [URL="https://facepunch.com/showthread.php?t=289298"]Original FP Thread by Shanjaq[/URL] [U][B]Spacebuild now has its own forums, check it out and do things! [URL]https://spacebuildmod.com/forum/[/URL][/B][/U] [U][B]This thread is for general Spacebuild, and SBEP stuff! [/B][/U] Hey everyone, we're bringing Spacebuild and SBEP back again! And it gets a new thread too! We are looking for more coders and just generally more people for the new community. We know spacebuild is old but we're making a comeback and hopefully you all approve and join in with us! [B]Status[/B] [CODE] SB3 and SBEP are now both on the workshop! work continues on both and the new spacebuild! [/CODE] [B]Spacebuild 3: [/B][U]Changes;[/U][B] [CODE](May 31st 2016)[/CODE][/B][CODE] [I] RD Valves now duplicate links correctly RD Valve Tool repaired removed environment lua error spam for climate regulators and gas compressors fixed logic cases being deleted by admin cleanup[/I][/CODE] [B]Workshop: [/B][B]( We recommend that you use git clone or svn checkout over this!) [/B] [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=693838486[/URL] [B]Download ZIP ( We recommend that you use git clone or svn checkout over this!)[/B] [URL="https://github.com/SnakeSVx/spacebuild/archive/master.zip"]https://github.com/spacebuild/spacebuild/archive/master.zip[/URL] [B][URL="http://garrysmods.org/"]http://garrysmods.org[/URL] Download [/B] [URL="https://garrysmods.org/download/57908/spacebuild-3"][IMG]https://garrysmods.org/download/57908/button.png[/IMG][/URL] A lot of people seem to browse around there so I figured people might like it there since the maps are there as well ;) The download link is connected directly to GitHub's download zip function, so that will always contain the latest version as well. [B]SBEP: [/B][U][I]Changes;[/I][/U][B] [CODE] (June 4th, 2016) [I]Removed broken SBEP motd menu Parts Spawner works in singleplayer now Shift+Right click now toggles between part spawner and part assembler respectively [/I][/CODE][/B] [B]Workshop: [/B][B]( We recommend that you use git clone or svn checkout over this!) [/B][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=693838486"]http://steamcommunity.com/sharedfiles/filedetails/?id=695227522[/URL] [B]Download ZIP ( We recommend that you use git clone or svn checkout over this!)[/B] [URL="https://github.com/SnakeSVx/spacebuild/archive/master.zip"]https://github.com/spacebuild/sbep/archive/master.zip[/URL] [B]Github Clone or SVN Checkout[/B] Spacebuild: [B]git clone[/B] [URL="https://github.com/SnakeSVx/spacebuild.git"]https://github.com/spacebuild/spacebuild.git[/URL] Spacebuild Enhancement Pack(SBEP): [B]git clone[/B] [URL="https://github.com/SnakeSVx/sbep.git"]https://github.com/spacebuild/sbep.git[/URL] Clone both as you would a normal Garry's Mod Addon and put it under [CODE]YourSteamLibraryFolder\common\GarrysMod\garrysmod\addons\[/CODE] And just load up a spacebuild map and you're good to go! [B]Some SB Maps [/B]sb_gooniverse: [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=104542705[/URL] [I]Some more maps on the Workshop! [/I] [URL]http://steamcommunity.com/workshop/browse/?appid=4000&searchtext=sb_&childpublishedfileid=0&browsesort=textsearch&section=readytouseitems&requiredtags[/URL][]=Map [B] The Old Wiki![/B][URL="http://sbep.wikia.com/wiki/Spacebuild_Enhancement_Pack"] http://sbep.wikia.com/wiki/Spacebuild_Enhancement_Pack[/URL] [B]Current Contributors ( List will be updated as more join in! ) [/B][CODE]SnakeSVx (SB2DevTeam) generalwrex(irontires) X-Coder TheMerkyShadow thrimbor copperwarrior [/CODE] Credit still goes to all the developers that has ever contributed to either Spacebuild or SBEP You can see them here : [URL="https://github.com/SnakeSVx/spacebuild/blob/master/NOTICE"]https://github.com/spacebuild/spacebuild/blob/master/NOTICE[/URL] Thanks Everyone and we hope you enjoy our new efforts to keep Spacebuild alive! [B]Helping out[/B] [U][I][B]If you would like to help, just visit the issue below on GitHub and leave a comment or fork the repository and do some pull requests![/B][/I][/U] Current contributors: [URL="https://github.com/SnakeSVx/spacebuild/issues/81"]https://github.com/spacebuild/spacebuild/issues/81[/URL] [B]Bugs and Issues[/B] If you're having issues with either Spacebuild or SBEP, please visit the issue trackers linked below For issues with Spacebuild, please use; [URL="https://github.com/SnakeSVx/spacebuild/issues"]https://github.com/spacebuild/spacebuild/issues[/URL] For issues with SBEP, please use; [URL="https://github.com/SnakeSVx/sbep/issues"]https://github.com/spacebuild/sbep/issues[/URL] Spacebuild and SBEP is now licensed under Apache License Version 2.0. If you would like to read the license check here! [URL="https://github.com/SnakeSVx/spacebuild/blob/master/LICENSE"]https://github.com/spacebuild/spacebuild/blob/master/LICENSE[/URL] -- SB Development Team
As someone who never got to experience SB before it's death-by-yogscast, I'd love to see popular again.
I was looking to play on a spacebuild server the other day and couldn't find a single one with players
Seeing this brings so much memories back that I have of Spacebuild. This truly is something that's typical Garry's Mod, something I missed badly!
Maybe doing this will bring the playerbase back ;D Updated OP, repositories moved to the organization under [URL]https://github.com/spacebuild[/URL] , update your repositories to use the ones here if you want to! The old one still redirects ;D Edit: Here is a proper link to the spacebuild filtered workshop maps; [url]http://steamcommunity.com/workshop/browse/?appid=4000&searchtext=sb_&childpublishedfileid=0&browsesort=textsearch&section=readytouseitems&requiredtags%5B%5D=Map[/url] -- General Wrex
[QUOTE=TheMrFailz;50363918]As someone who never got to experience SB before it's death-by-yogscast, I'd love to see popular again.[/QUOTE] Death by Yosgcast? When did this happen? I remember playing SB2 a long time ago, and when SB3 came out publicly I was so hyped.
[QUOTE=VeXan;50367696]Death by Yosgcast? When did this happen? I remember playing SB2 a long time ago, and when SB3 came out publicly I was so hyped.[/QUOTE] Back when I first learned of Spacebuild (post death) I asked around as to what happened to it and was told the yogscast flooded and/or killed it. Apparently that wasn't entirely (if at all) the yog's fault though as stated by some of the other's posts. Wasn't entirely sure how a player flood killed it but w/e.
All I know is that it was literally left untouched for up to almost 5 years. I just re-fueled the fires that went out, I know nothing about how the fuel ran out ;) A big thanks goes out to X-Coder and thrimbor for those initial contributions this year that made this possible yet again ;) -- General Wrex
I'll check it out when I get relieved from my study, could be later today!
Can we try to avoid having huge model packs as dependencies? The beauty of SB2 was its simplicity and quick download times. The longer a player has to wait to connect, the less likely they are to remain interested. Also, I'll just leave the link to "Spacebuild Factions" (based on SB2 and GM13) over here [url]http://github.com/philxyz/factions[/url] - just in case anyone wants to try it out. It contains mapping instructions for those who might want to make a SB map (v2 and v3) or a Spacebuild Factions map if they want to use it for Aliens vs Humans.
I just figured, I have foley editting & designing experience. I could try to modernize some bits of Spacebuild by the means of reskinning. If you guys are interested, where do I sign up?
[QUOTE=Autonomous1;50372200]I just figured, I have foley editting & designing experience. I could try to modernize some bits of Spacebuild by the means of reskinning. If you guys are interested, where do I sign up?[/QUOTE] I just updated the OP with how and where to contribute ( whoops! ) , here is a quick link to the github issue :) [url]https://github.com/spacebuild/spacebuild/issues/81[/url]
What I personally don't like about SB3 and SBEP is that it tends to screw up singleplayer sessions often. I mainly build in singleplayer due to crashhappy servers and lag and in some sessions, I either died from a lack of oxygen or too low temperature without even noclipping out of the map. This happens on non-SB maps as well as on SB maps. And I also second the idea of moving away from depending on massive addon packs (I'm looking at you CAP...).
[QUOTE=Oldrid;50373597]What I personally don't like about SB3 and SBEP is that it tends to screw up singleplayer sessions often. I mainly build in singleplayer due to crashhappy servers and lag and in some sessions, I either died from a lack of oxygen or too low temperature without even noclipping out of the map. This happens on non-SB maps as well as on SB maps. And I also second the idea of moving away from depending on massive addon packs (I'm looking at you CAP...).[/QUOTE] I didn't test it yet but one should be able to reduce the loading time by mounting the addons while ingame, or better yet on demand.
[QUOTE=Oldrid;50373597]What I personally don't like about SB3 and SBEP is that it tends to screw up singleplayer sessions often. I mainly build in singleplayer due to crashhappy servers and lag and in some sessions, I either died from a lack of oxygen or too low temperature without even noclipping out of the map. This happens on non-SB maps as well as on SB maps. And I also second the idea of moving away from depending on massive addon packs (I'm looking at you CAP...).[/QUOTE] We will try to get everything into a single shop addon if possible, if not on SB3 then we will TRY to make it a single addon for the new SB ;) The workshop branch was tested and merged into master, we're almost ready to put it up! -- General Wrex
[QUOTE=irontires;50375045]We will try to get everything into a single shop addon if possible[/QUOTE] Please, for the love of everything that's holy to us - Don't make it a workshop addon, keep it on Github. It's gonna be a big one if you wanna keep it at one level with SB3+SBEP+CAP in terms of prop/model/feature amount, as big as ACF if not bigger than that. You will regret having it on workshop. Also, about building: What should I keep in mind when building a spaceship? I'd like to volunteer for testing when it's up but aside from making cars, bikes, boats, planes, podracers, helicopters, karts and such where the body is simply parented without any constraints or such, I don't have much experience that could be applied to SB building
you guys are absolutely amazing!
[QUOTE=Oldrid;50377837]Please, for the love of everything that's holy to us - Don't make it a workshop addon, keep it on Github. It's gonna be a big one if you wanna keep it at one level with SB3+SBEP+CAP in terms of prop/model/feature amount, as big as ACF if not bigger than that. You will regret having it on workshop. Also, about building: What should I keep in mind when building a spaceship? I'd like to volunteer for testing when it's up but aside from making cars, bikes, boats, planes, podracers, helicopters, karts and such where the body is simply parented without any constraints or such, I don't have much experience that could be applied to SB building[/QUOTE] Workshop provides easier access, that way people who want to try it out can easily get it from the workshop and see if it's their thing, without having to do the entire process of downloading it manually. I don't think anyone would find it terrible to download three Workshop items related to Spacebuild; as long as the Workshop item is up to date and looks neat, I don't think it'd be a problem.
[QUOTE=Autonomous1;50378007]Workshop provides easier access, that way people who want to try it out can easily get it from the workshop and see if it's their thing, without having to do the entire process of downloading it manually. I don't think anyone would find it terrible to download three Workshop items related to Spacebuild; as long as the Workshop item is up to date and looks neat, I don't think it'd be a problem.[/QUOTE] But updating it is a hassle because the whole thing has to be packed and uploaded whenever there's a change in the files. Using an SVN client, one has to download the thing only once and then run SVN update on the folder to download just what has actually been changed or updated. And using Tortoise or any other SVN client for that matter, should be pretty basic knowledge anyway as there are numerous addons which are best managed via Github.
The mod should definitely be on workshop the more exposure the better. Honestly there is not one good reason to not want it on the workshop. unless of course you dont have legit gmod
[QUOTE=Oldrid;50378640]But updating it is a hassle because the whole thing has to be packed and uploaded whenever there's a change in the files. Using an SVN client, one has to download the thing only once and then run SVN update on the folder to download just what has actually been changed or updated. And using Tortoise or any other SVN client for that matter, should be pretty basic knowledge anyway as there are numerous addons which are best managed via Github.[/QUOTE] A program is being created that handles syncing Github to the Workshop using special events to avoid headaches with keeping it synced up, the only requirement would be to have gmad and gmpublish in working order on the machine where the program will be ran from. ;) It will be released as Open Source on FP and Github when we have a working version ( as time allows us, everyone knows about that! At this moment its still just a google doc ;( ) , that way everyone can help with it to make it one awesome tool. ( C# , vs2015 PM me if anyone wants to help, and if they know C# of course! ). -- General Wrex
[QUOTE=irontires;50380983]A program is being created that handles syncing Github to the Workshop using special events to avoid headaches with keeping it synced up, the only requirement would be to have gmad and gmpublish in working order on the machine where the program will be ran from. ;) It will be released as Open Source on FP and Github when we have a working version ( as time allows us, everyone knows about that! At this moment its still just a google doc ;( ) , that way everyone can help with it to make it one awesome tool. ( C# , vs2015 PM me if anyone wants to help, and if they know C# of course! ). -- General Wrex[/QUOTE] Really interesting and useful idea. I still remember how everyone I met recommended using Wiremods Github version via SVN instead of the workshop one because of the bullshit update procedure of the workshop. Oh, by the way, something rather off-topic: What happened to the Refresh Clips button on your visclip workshop version Wrex? Don't tell me, Grunt went on a rampage and deleted it.
[QUOTE=irontires;50380983]A program is being created that handles syncing Github to the Workshop using special events to avoid headaches with keeping it synced up, the only requirement would be to have gmad and gmpublish in working order on the machine where the program will be ran from. ;) It will be released as Open Source on FP and Github when we have a working version ( as time allows us, everyone knows about that! At this moment its still just a google doc ;( ) , that way everyone can help with it to make it one awesome tool. ( C# , vs2015 PM me if anyone wants to help, and if they know C# of course! ). -- General Wrex[/QUOTE] i recreated gmpublish and gmad entirely in C#, add me on steam if you're interested.
I used to play SB2 a lot with friends. One of the reasons we quit SB3 was SBEP. People built huge, ugly ships and stations using only about 5 props and then complained that the map is too small when their 'tiny' scout ship spanned the entire distance between two planets. I don't like the map size limit either, but I feel that the SBEP hull pieces made the problem even worse. One advantage of these large props was that the ships that were built using them lagged a lot less and did not spaz out as often as those built with a large number of small vanilla props. However, that was years before some of the major updates. I haven't followed GMod much, so maybe I'm missing some new tool or API that could solve the small props problem. A while back there was a gamemode - Frontier - a complete remake of SB that seemed to promise a return to form. Maybe those devs are still around and willing to help?
Made this a while back to play around with Reds flight chip [t]http://i.imgur.com/34b3t9c.jpg[/t] I would say, that is a reasonable size for a spaceship/starfighter
[QUOTE=Nevec;50382428]I used to play SB2 a lot with friends. One of the reasons we quit SB3 was SBEP. People built huge, ugly ships and stations using only about 5 props and then complained that the map is too small when their 'tiny' scout ship spanned the entire distance between two planets. I don't like the map size limit either, but I feel that the SBEP hull pieces made the problem even worse. One advantage of these large props was that the ships that were built using them lagged a lot less and did not spaz out as often as those built with a large number of small vanilla props. However, that was years before some of the major updates. I haven't followed GMod much, so maybe I'm missing some new tool or API that could solve the small props problem. A while back there was a gamemode - Frontier - a complete remake of SB that seemed to promise a return to form. Maybe those devs are still around and willing to help?[/QUOTE] Are you talking about this? [URL]https://github.com/Spartan322/finalfrontier[/URL] Is there a way to shrink players? We could always make everything outside of a planet smaller maybe? ( I'm just tossing out ideas here ;) ) There is also this [URL]https://github.com/samcooke98/spacebuild-infinite[/URL] that Sam was working on after spacebuild went on its little break. [QUOTE=Oldrid;50381893]Really interesting and useful idea. I still remember how everyone I met recommended using Wiremods Github version via SVN instead of the workshop one because of the bullshit update procedure of the workshop. Oh, by the way, something rather off-topic: What happened to the Refresh Clips button on your visclip workshop version Wrex? Don't tell me, Grunt went on a rampage and deleted it.[/QUOTE] I haven't updated that in forever, i thought there was a newer version up that was better? If not I could take a look at it again ;)
[QUOTE=irontires;50382637]Are you talking about this? [URL]https://github.com/Spartan322/finalfrontier[/URL][/QUOTE] These two: [url]https://facepunch.com/showthread.php?t=946049[/url] [url]https://facepunch.com/showthread.php?t=1022934[/url] Code and assets are not available anywhere as far as I know.
I'll believe it once something other than the readme is updated.
[QUOTE=YourStalker;50382795]I'll believe it once something other than the readme is updated.[/QUOTE] Most of the work has been done on the SBEP repository so far, with a little on the new spacebuild. For me, time is really the limiting factor these days and I've been trying to setup an environment to work on the github to workshop program so I can get that up on Github. And also building scripts for the sb development server to make it easier to develop. In general things are running slow right now, I hope you guys can understand. ;) Is there anything in particular that anyone would like worked on on sb3? or SBEP for that matter? ;D -- General Wrex
This looks pretty cool. I played Spacebuild a bit back in the day, and while it was fun I mostly remember it being a laggy, buggy mess. I'll see if I have time to contribute to this. I'll probably focus on optimization, if anything. [QUOTE=irontires;50382637] Is there a way to shrink players? We could always make everything outside of a planet smaller maybe? ( I'm just tossing out ideas here ;) ) [/QUOTE] It's possible, but it's almost always a bad idea. The same goes for almost every other "clever" (hacky) solution ever invented to deal with source's limitations. Things like localized physics are very impressive from a technical standpoint, but I'm skeptical about actually using them for anything.
Sorry, you need to Log In to post a reply to this thread.