Greetings to all, I created a profession "Police officer" checked, everything works out with a bang. Then I decided to add "bodygroups" for the model of this profession, having surfed the Internet I found the code for "bodygroups", but he refuses to work instead of the necessary bodygroup, he does not put anything at all.
Addon - *[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=812610473&searchtext=Police"]link[/URL]*
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Here are the possible bodygroups
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[IMG]http://fotohost.by/images/2017/07/13/1.png[/IMG]
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Here's the code in jobs.lua
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[IMG]http://fotohost.by/images/2017/07/14/3.png[/IMG]
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I ask you to help me, because I surfed all day on the Internet, and did not find anything (
Change var to false. ( gamemode/config.lua )
[CODE]GM.Config.norespawn = true[/CODE]
[QUOTE=Flashmob;52467521]Change var to false. ( gamemode/config.lua )
[CODE]GM.Config.norespawn = true[/CODE][/QUOTE]
Okay, thanks, I'll check it out now.
[editline]14th July 2017[/editline]
[QUOTE=Flashmob;52467521]Change var to false. ( gamemode/config.lua )
[CODE]GM.Config.norespawn = true[/CODE][/QUOTE]
Still does not work, can you tell me more?
Change PlayerLoadout to PlayerSpawn.
Or try to ( lua/autorun ) :
[code]
local ply = Player;
hook.Add( "OnPlayerChangedTeam", "BodyGroupJobChange", function( ply, cjob )
if cjob == TEAM_POLICE then
ply:SetBodyGroup( 0, 3 )
end
end);
[/code]
[QUOTE=Flashmob;52467826]Change PlayerLoadout to PlayerSpawn.
Or try to ( lua/autorun ) :
[code]
local ply = Player;
hook.Add( "OnPlayerChangedTeam", "BodyGroupJobChange", function( ply, cjob )
if cjob == TEAM_POLICE then
ply:SetBodyGroup( 0, 3 )
end
end);
[/code][/QUOTE]
Does not work((((
Please help me(
[QUOTE=Famouse;52468215]Please help me([/QUOTE]
Write me your Steam.
[QUOTE=Flashmob;52468231]Write me your Steam.[/QUOTE]
[url]http://steamcommunity.com/id/famouse228/[/url]
Obviously. This is not BodyGroup, but a skin, so you need to use Entity:Setkin( '3' ).
[QUOTE=Flashmob;52468694]Obviously. This is not BodyGroup, but a skin, so you need to use Entity:Setkin( '3' ).[/QUOTE]
Yes, thank you.
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